Tuesday, November 3, 2026

WRITER COMMENTARY: ELEKTRA

 

Elektra - Writer Commentary
Genre: Action / Thriller / Superhero
Director: Zack Snyder
Writer: Dwight  Gallo
Based on Marvel Comics characters
Cast: Sofia Boutella, Sam Heughan, Sonoya Mizuno, Shun Oguri, Takeshi Kitano, Chuck Norris, Caterina Murino

Plot: Marseille, France. 
Elektra Natchios (Sofia Boutella), wearing a slinky red dress, dances in a nightclub. [1] She catches the eyes of a woman, Carmella Unuscione (Caterina Murino), in the VIP area surrounded by bodyguards. Elektra locks eyes with her as she continues to dance. Once the song ends, Elektra walks away from the dance floor and into the restroom. The woman leaves her bodyguards and follows Elektra into the restroom. The woman begins kissing Elektra, who begins kissing back. Elektra starts at Carmella's neck and kisses her way down to her waist. Carmella begins pulling her dress up, but instead of continuing with her sensual kissing, Elektra pulls a sai out from behind her back and stabs Carmella through the heart with it. With her dying breath, Carmella asks who wanted her dead. After Carmella has succumbed to her wound, Elektra answers Carmella's question with a whisper: "The Hand". [2]

[1] Hey everyone, Dwight Gallo here. Welcome to Elektra. I've done quite a few Marvel films over the years, but this one was something of an experiment for me. With the X-Men, you're juggling a dozen characters and enough mythology to fill an encyclopedia. With The Punisher, everything is usually pretty grounded in the criminal underworld. For Elektra, I wanted something much simpler - a lean, violent martial arts movie built almost entirely around nine major action sequences. Basically, I wanted to see how much of a screenplay I could get away with writing without having everybody stop to talk about their feelings every ten minutes.

[2] The biggest comic book influence here was obviously Frank Miller's work on Daredevil, which introduced Elektra, Stick and The Hand. I was also a big fan of Elektra: Assassin, particularly Bill Sienkiewicz's artwork. That book is absolutely bonkers from a visual standpoint, and I wanted to capture some of that nightmarish, exaggerated quality without necessarily adapting the story itself. I figured if I could get even a fraction of that visual madness into the film, we'd have something pretty distinctive.

Valley of Mercy and Wrath, Japan.
On a crimson motorcycle, Elektra speeds along a dark, narrow, winding road cutting through the dense forests west of Mount Fuji. [3] She pulls off onto a gravel road, leading her to a small, seemingly abandoned shack. She enters the shack, which turns out to be an elevator that takes her down to a massive underground complex that serves as the base of operations for The Hand - a group of international assassins. Elektra walks through a series of corridors before finally making her way into the ornate office of the master of The Hand, Jonin (Takeshi Kitano). [4] She hands over a bloody sai to him to prove that she killed her target. Jonin commends her on yet another job well done. Jonin hands her a small bag of diamonds as payment and asks her when she will be ready for another job. She tells him she is always ready. He hands her a folder containing information on her next target: a man known only as "Stick" (Chuck Norris). Elektra has flashes of Stick training her in the ways of martial arts. Her flashback is interrupted by Jonin asking her if her previous relationship with the target will get in the way of a successful contract. Elektra shakes her head "no".

[3] Sofia Boutella was actually one of my earliest choices for the role. When I was putting together my initial casting ideas, I kept coming back to actresses who had some background in dance or gymnastics. Elektra needed to look like somebody who could kill you with a pair of sai, but also move with a certain grace. Sofia checked both boxes. I also liked that she had a somewhat unconventional look for a Hollywood superheroine. I wasn't particularly interested in casting somebody just because she'd look good in a red outfit - although, admittedly, that's not exactly a bad bonus.

[4] Takeshi Kitano was somebody I really wanted for Jonin. I've been a fan of his Japanese crime movies for years, and I thought he could bring a certain quiet menace to the character. Most comic book villains seem to feel the need to announce how evil they are every time they enter a room. Kitano can sit behind a desk, barely say anything and still make you uncomfortable. The one unfortunate thing about casting him was that I knew we were only going to get a couple of scenes out of him before he gutted himself.

In the morning, Elektra collects a new sai from The Hand's armory to replace the one she used to kill Carmella. She is approached by fellow Hand assassin, Kwannon (Sonoya Mizuno) who informs her that Jonin would like to have a word with her before she leaves the complex. [5]  Elektra once again enters Jonin's office. He asks her to take a seat. He tells her that he has kept a secret from her for many years and it has shamed him long enough. Elektra is confused, but says nothing. Jonin says that when Elektra was a young child, her mother was murdered by an assassin hired by an enemy of her father. Uncomfortable, Elektra says she knows the story but doesn't wish to hear it again. Jonin then tells Elektra that he was the assassin in the story - he killed Elektra's mother. Elektra is clearly bothered by this news, but does her best to hold back her emotions. Jonin says that he is tired of feeling the shame and asks Elektra to hand him one of his tantō swords that adorn the walls of his office. He looks at the sword, recognizing it as one that once belonged to Kusunoki Masashige, a great samurai leader who used that very sword to commit seppuku nearly 700 years prior to avoid capture by another clan. He says it is oddly suiting. He then plunges the weapon and draws the blade from left to right, slicing his belly open. Elektra coldly watches as Jonin's blood and guts spill across the floor. Jonin dies almost instantly. Elektra calmly walks out of the office. [6] 

[5]  Zack Snyder wasn't necessarily the most obvious choice when I first started thinking about directors. I originally pictured something closer to a straightforward Asian martial arts film, but the more I developed the story, the more I thought Zack's visual style might actually be perfect for it. He's a filmmaker who can make almost any individual shot look like a comic book panel. I knew he'd embrace the violence, the colors and the more exaggerated elements of the story.

[6] This was probably the most unusual of the nine major sequences I built the script around. When I say nine action sequences, I'm using the term rather loosely in this case. Watching an elderly Japanese man disembowel himself isn't exactly a traditional action scene. Originally, I had considered having Elektra kill Jonin when she learned the truth about her mother, but that felt too predictable. I liked the idea of him denying her that revenge by taking his own life. I probably spent more time researching the history of Japanese ritual suicide than was entirely healthy. That led me down a rabbit hole involving Kusunoki Masashige and the history of seppuku, which is where the business with the antique sword came from. I liked the idea of Jonin viewing his suicide as an honorable act while Elektra sees it as little more than another death. Of course, I also wanted Zack Snyder to have the opportunity to show somebody's guts spilling out onto a very expensive-looking floor.

As Elektra makes her way into the exit elevator, an alarm sounds throughout the complex. She sees several assassins run toward her as the elevator doors close just in time. Once back on the surface, Elektra gets back on to her motorcycle and speeds away. [7] Kwannon sits in front of Jonin's disemboweled body with tears in her eyes. She orders a group of Hand assassins to find Elektra and bring her back to the complex to face punishment for her actions. Elektra makes it back to the expressway that leads to the Haneda Airport only to be caught in rush hour traffic. She looks behind her and sees a group of black motorcycles closing in on her. Elektra begins speeding between the stop and go cars on the road as the black motorcycles open fire on her with submachine guns. She weaves between vehicles, dodging gunfire. As the chase draws closer to the airport, the gunfire has garnered police attention. A police helicopter flies over the expressway, pointing its spotlight on the black motorcycles forcing them to halt their pursuit of Elektra. Now in the clear, Elektra leaves her motorcycle at the terminal and buys a plane ticket to New York City. Kwannon sits behind Jonin's desk. She is informed by her lover and fellow assassin, Kirigi (Shun Oguri), that Elektra was spotted boarding a plane to New York City. Kwannon looks through the file for the Stick contract on the desk. She wonders aloud if Elektra went to New York to fulfill the contract or warn her former master of the threat to his life. Kirigi volunteers to go to the United States to find out.

[7] The nine-sequence structure was something I mapped out before I really started writing the screenplay. I essentially worked backward from the action scenes, figuring out what story needed to happen in between them. It's pretty much the opposite of how I normally approach an X-Men movie, where you have to carefully develop everybody's motivations and relationships. Here, I wanted the action to tell the story. This motorcycle chase establishes that Elektra has gone from being The Hand's most valuable employee to its most wanted fugitive. I suppose it's the ninja equivalent of getting fired and then having your former coworkers try to murder you in the parking lot.

New York City, New York.
Elektra arrives at a cemetery. She places a single red rose each on the graves of Hugo and Christina Natchios, her parents. She looks around to see if she is being watched. Once she is confident in her privacy, she uses a sai to dig a small hole in the ground above her parents' graves. She then places the bag of diamonds in the hole and covers it with dirt. Elektra takes a taxi cab away from the cemetery. Elektra enters a rundown apartment building in the Hell's Kitchen neighborhood of Manhattan situated above an old adult movie house. She notices that one of the mailboxes in the lobby has a label in braille. She feels it and then continues up to the corresponding apartment. She puts her ear to the door, but doesn't hear anyone inside. She picks the lock and enters the spartan apartment. The neon lights from the triple-x marquee floods the inside of the apartment with red light. Matt Murdock (Sam Heughan) walks down the city streets. [8] He wears red-tinted sunglasses and navigates down the cracked city sidewalk with the use of a walking stick for the blind. He enters the same apartment building. As soon as he gets out of the stairwell he can sense something isn't quite right. When he gets to the apartment door he collapses his walking stick into a pair of batons. He silently and cautiously enters the apartment. He sniffs the air. He then tells Elektra that she still smells the same even after all the years that have passed. Elektra emerges from the shadows and tells Matt that it is good to see him. Matt jokes that he wishes he could say the same thing. Elektra steps closer and Matt gently puts his hand to her face to "see" her. He comments that she looks sad. She passionately kisses him. He drops his batons as he kisses her back. Elektra and Matt have sex on the hardwood floors of Matt's apartment. [9] As they lay out of breath, covered by a lone red silk sheet on the floor, Matt finally asks Elektra what brought her back to the Big Apple. Elektra reveals that The Hand has a contract on Stick. Matt laughs at the idea that anyone could take out Stick, comparing his ability to survive to that of a cockroach. Elektra says she'll be sure to tell Stick he said that. Elektra gets up and begins getting dressed. Matt walks over to his closet and pulls out a red leather jumpsuit and cowl. Elektra comments that it is still day time so he will stick out like a sore thumb. Matt hangs back up the suit and closes the closet. Elektra and Matt leave the apartment and hail a taxi cab. Meanwhile, Kirigi arrives in New York City with the folder on Stick. He too gets into a cab and orders the driver to take him to the Brooklyn Botanical Garden.

[8] Sam Heughan was an interesting casting decision because we really weren't looking to launch a Daredevil franchise with this movie. I wanted somebody who could convincingly play an established superhero without making the audience wonder why he wasn't the star of the picture. Sam has the right combination of physical presence, charisma and humor for Matt Murdock. He's also a rather handsome fellow, which I figured couldn't hurt when you're asking the audience to believe Elektra is still carrying a torch for him after all these years. Not that Matt would be particularly impressed by his own appearance.

[9] One of the things I liked about Frank Miller's original introduction of Elektra in Daredevil #168 was the complicated romantic history between her and Matt. We know these two have been through a lot together, and I wanted to preserve that without spending twenty minutes on flashbacks to their college years. I liked the idea of Matt and Elektra essentially picking up where they left off, at least physically. They have this passionate reunion, have sex on his apartment floor, and then immediately go back to dealing with the fact that somebody is trying to murder their old martial arts instructor. Romance isn't necessarily my strongest area as a writer, but I figured these two probably had enough history that I didn't need to write a bunch of flowery dialogue. Besides, I don't think Elektra is the sort of woman who wants to sit around discussing her feelings over a candlelit dinner.

Elektra and Matt get out of the cab and walk through a beautiful Japanese garden where they find an older, blind man, Stick, pruning some hedges. [10] Stick comments that he may not have the superhuman remaining senses that Matt has, he could still hear them coming a mile away. He then comments that something important must be happening to not only bring those two back together again, but also force his two greatest students to come see an old man like him. Elektra tells Stick that The Hand is coming for him. Stick laughs at the idea, telling her that he's not hid in his life and he doesn't intend to start now. Elektra asks Stick if he has any weapons around. Stick grabs a rake and breaks off the end, turning it into a makeshift staff. [11] Kirigi watches this from a distance. He calls Kwannon to confirm that he has found the target with Elektra and that she appears to be warning him rather than killing him. Kwannon tells Kirigi to follow them while she sends reinforcements to aid him in killing both of them. Kirigi scoffs at the idea of needing backup and tells Kwannon he can take care of it himself. Kwannon tells Kirigi to be careful, referring to him as her "love".

[10] Chuck Norris as Stick started out as one of those casting ideas that sounded a little ridiculous when I first jotted it down. I mean, we're talking about Chuck Norris playing a blind martial arts instructor. It almost sounds like the setup for one of those old Chuck Norris internet jokes. But the more I thought about it, the more I liked the idea. Chuck had the martial arts credentials, the gruff personality and that wonderfully dry delivery. I didn't want Stick to be some mysterious old sage constantly dispensing ancient wisdom. I wanted him to be a cranky old bastard who just happens to be able to beat the hell out of almost anybody. Chuck seemed perfect for that.

[11] Sadly, Chuck passed away earlier this year, which was obviously a terrible loss. We'd actually planned to bring him back as Stick for the upcoming sequel, but unfortunately that wasn't to be.  It's particularly disappointing because I really enjoyed the character's relationship with Elektra and Matt, and there was certainly more to explore there. But I'm glad we were able to get Chuck involved in this first film. He was a genuine action movie legend, and it's pretty special I was able to make him part of the LRF Marvel Universe.

Gusts of wind begin blowing the red and orange autumn leaves around the garden in a swirl. Matt and Stick are both immediately on edge, sensing something with their heightened senses. Elektra asks Matt what he hears. Matt tells her that he hears footsteps carefully stepping with the wind to mask the sound. Stick is impressed Matt can hear that, but also expresses annoyance that he's going to have to rake all the leaves all over again. Matt whispers to Elektra that the footsteps have stopped as he collapses his walking stick into batons. Kirigi leaps from tree to tree in absolute silence. [12] Finally he is right above them, obscured by leaves. Kirigi launches himself at the tree with a katana drawn. Matt hears him just in time to deflect the sword with his batons at the last second. Elektra draws a pair of sai and squares off against Kirigi. Elektra tells Matt and Stick to get out of the area while she keeps Kirigi busy. Matt begrudgingly nods his head and he and Stick retreat from the gardens. Elektra fends off Kirigi's violent sword attacks with her sai. Once she has a chance, she swifty and expertly throws her sai at Kirigi, hitting him in the throat. Kirigi pulls the sai from his neck. Blood gushes from the hole in Kirigi's neck. He collapses in a pool of his own blood. Elektra collects her sai. She wipes Kirigi's blood off on his clothing and leaves Kirigi's body, surrounded by the red of blood and leaves.

[12] Kirigi was another character taken directly from Frank Miller's Daredevil stories. One of the things I liked about the character was that he's this incredibly dangerous assassin who keeps getting killed and resurrected by The Hand. It seemed like a fun concept to work with, particularly since Elektra is accustomed to solving most of her problems by stabbing people. The Japanese garden fight was also one of the scenes I most wanted to see Zack direct. The autumn leaves, the red blood, the swordplay - it was practically begging for slow motion. I imagine Zack was probably just as excited about all those leaves as he was about the actual fight.

Elektra makes it back to Matt's apartment where she finds Stick and Matt, now wearing his red-leather Daredevil armor. Matt asks Elektra if it is safe there. She assures Matt and Stick that The Hand doesn't know about her past with Matt. Matt asks how she could know, and she informs him that she knows because she works, or worked rather, for The Hand. Matt asks Stick why The Hand is trying to kill him now. Stick cryptically says that he is not blind to some of his past actions, and neither are his enemies. Meanwhile, Kwannon and a group of Hand assassins arrive at the Japanese gardens and collect Kirigi's body. [13] As Kwannon places her hands upon his chest, Kirigi gasps back to life. She kisses his forehead and asks him if he's ready to make Eletra and Stick both pay the costs of their actions with their lives. Kirigi, alive but unable to speak due to his throat wound, nods his head. Elektra, Matt and Stick are trying to think of a plan of action. Elektra suggests they all go on the run, informing them that she has a sizable amount of diamonds stashed that they could live on for a while. Matt vehemently tells Elektra that he isn't leaving Hell's Kitchen anytime soon. Elektra asks Stick what his stance is. Stick says that he'd rather fight than run, adding that a blind man running for his life cannot see where he is going. Suddenly Hand assassins burst through the windows of the apartment showering Elektra, Matt and Stick in glass. [14] The trio easily fends off the lower-level Hand assassins. Then Kirigi and Kwannon enter the red neon-soaked apartment. Matt and Stick team up to fight Kirigi while Elektra squares off against Kwannon. Stick uses his staff to quickly and craftily hit Kirigi repeatedly. Matt activates the sprinkler system in his apartment, with the beating rain giving him a sort of echolocation ability that allows him to almost see Kirigi. He joins the fight and begins hitting Kirigi with his batons, forcing Kirigi into a defensive position against his two opponents. Across the apartment, Kwannon charges at Elektra with a pair of katanas. Elektra defends herself with her sai and manages to get a solid kick into Kwannon's chest, sending her crashing through the window and out onto the fire escape. Elektra jumps out the window after her. The fight carries on up the fire escape with neither Kwannon or Elektra getting an upper hand. Back inside, Kirigi manages to stab Matt in the shoulder. Stick kicks the sword, snapping it in half. Matt then grabs the piece of sword from his shoulder and stabs Kirigi in the chest with it. Kirigi then collapses. Stick tells Matt not to take the shard out of Kirigi's chest as Kirigi has a habit of not staying dead, but leaving a piece of blade in his heart is liable to stop that habit. One the rooftop of the building, Elektra and Kwannon continue their fight. Both assassins are clearly growing tired. Elektra lands another kick to Kwannon, sending her stumbling back toward the edge of the roof. Kwannon tells Elektra that she should not have allowed Jonin to end his own life like that as it was not honorable. Elektra tells Kwannon that Jonin felt shame, something Kwannon is clearly not capable of. Elektra then throws a sai at Kwannon, who manages to block it with one of her swords. The sudden action, however, causes Kwannon to lose her balance on the roof's edge and fall over the side. Kwannon falls several stories down, before crashing down on top of a taxi cab. [15] 

[13] Kwannon was obviously a character I borrowed from the X-Men side of the Marvel Universe. Comic readers probably know her better through the whole Psylocke and Revanche storyline, which is one of those wonderfully complicated X-Men stories that requires a flowchart to explain properly. She actually has a connection to The Hand through Matsu'o Tsurayaba in the comics, so it wasn't a completely arbitrary decision to use her here. I stripped away most of the mutant and psychic elements and turned her into a more straightforward assassin. Her romantic relationship with Kirigi was another change I made specifically for the film. I wanted her pursuit of Elektra to become increasingly personal rather than just being a matter of loyalty to The Hand. I also deliberately avoided explaining the mechanics of The Hand's resurrection abilities. In the comics, this stuff can become incredibly complicated, with mystical rituals, ancient organizations and all sorts of supernatural business. Here, Kwannon touches Kirigi, and he comes back to life. That's really all the audience needs to know at this point. I'm sure I could have written an entire scene explaining how it works, but that would have meant five fewer minutes of people hitting each other with sharp objects.

[14] This was the big action sequence that everything was building toward, and probably the most complicated one to write. We have three protagonists with very different fighting styles going up against two major villains and a small army of disposable ninjas. I wanted everybody to have something useful to do, rather than having Daredevil and Stick stand around watching Elektra fight. The sprinkler system was one of my favorite little ideas because it gave Matt a chance to use his heightened senses in a creative way. And naturally, I had to give Chuck Norris a few opportunities to smack people around with a wooden stick. You don't cast Chuck Norris in a martial arts movie and have him spend the climax sitting in a chair.

[15] I considered killing Kwannon here, but decided it would be more interesting to leave her fate ambiguous. Of course, after establishing that The Hand can resurrect dead assassins, I suppose throwing somebody off a building isn't exactly the most convincing way to kill them permanently.

Elektra heads down the fire escape and back into the apartment where she finds Stick attempting to patch up Matt's stab wound. Together the three of them go outside to confirm Kwannon's demise. However, when they get to the crushed taxi cab, they do not find Kwannon's body anywhere. Elektra follows a trail of blood down the street until the trail ends. Matt asks her what she's going to do now. Elektra thinks about it for a moment, then says that it seems like she only has one choice now: she must hunt down every last member of The Hand and kill them before they do the same to her. She kisses Matt one more time before walking away from him and disappearing into the shadows. [16] 

[16] Well, that's Elektra. Looking back on it, I'm pretty happy with how this experiment turned out. It was fun to get away from the ensemble storytelling of X-Men and the grim crime stories of The Punisher and write something that was basically an excuse to have a bunch of incredibly talented people beat the living hell out of each other for ninety minutes or so. And now, after quite a few seasons away, I can confirm that a sequel is officially on the way. Thanks for listening to me.

Release: Space Sheriff Helios

 

Space Sheriff Helios
Genre: Sci-Fi/Action
Director: Takashi Miike
Writer: Meirad Tako
Based on the Space Sheriff franchise
Cast: Kazuya Kamenashi, Eita Nagayama, Tadanobu Asano, Yuki Amami

Budget: $70,000,000
Domestic Box Office: $18,595,034
Foreign Box Office: $50,992,346
Total Profit: -$65,290,017

Reaction: This one was probably too niche from the very start. While the film did okay in Asian markets, it failed to find an audience just about everywhere else. 




"Star Wars meets Toku cinema with a massive budget and a stellar Japanese cast. It’s essentially a compilation album of your favorite sci-fi clichés: rogue cops, planet-killing lasers, and "we used to be brothers!" tragic villain duels. But damn, if it isn't beautiful to look at. The Helios Blade vs. Void Scythe sequence alone justifies the runtime. A bit heavy-handed on the tropes, but Tadanobu Asano showing up as a scruffy, cynical pilot is always an automatic half-star upgrade. I commend Meirad Tako for going outside his element but also his authentic Japanese casting instead of Hollywood-washing another Japanese franchise. I still get nightmares from Dragonball Evolution." - Dexter Quinn, Cinematic Observer Newsletter


"Despite some striking visuals, Space Sheriff Helios struggles under heavy exposition and underdeveloped ideas. The screenplay spends so much time explaining councils, protocols, and lore that character work gets lost, leaving Orin and Krynn’s central conflict feeling emotionally thin. Even Miike’s eccentric style feels muted, resulting in a film that’s more generic than its premise promises." - Katie Barnes, Washington Herald


"Space Sheriff Helios has flashes of stylish sci-fi spectacle, but never fully develops the emotional or narrative depth needed to make its world feel immersive. Takashi Miike delivers strong action and visual flair, yet the weak world-building and thin character development hold it back. Orin and Krynn’s fractured friendship has potential, but the film never digs deep enough to give it real emotional weight. Entertaining in spots, but ultimately a bit hollow." - Clark Davis, JoBlo.com





Rated PG-13 for sequences of sci-fi violence and action, and brief language





Monday, November 2, 2026

Top 10 Meirad Tako Adaptations

 

Sherman J. Pearson here for another Top 10. Only about one-third of films from Meirad Tako are adaptations, but he has a new one in theaters right now with Space Sheriff Helios. That considered, it seemed like a good time to look at his adaptations.

Top 10 Meirad Tako Adaptations
10. Stan
9. Police Story: Retribution
8. The Midnight Library
7. Police Story: Retribution
6. Police Story: Case Closed
5. The Rise and Fall of Ziggy Stardust and the Spiders from Mars
4. Nineteen Eighty-Four - Part One
3. Animal Farm
2. Nineteen Eight Four - Part Two
1. Hotel California

Now Showing: Space Sheriff Helios

 

Space Sheriff Helios
Genre: Sci-Fi/Action
Director: Takashi Miike
Writer: Meirad Tako
Based on the Space Sheriff franchise
Cast: Kazuya Kamenashi, Eita Nagayama, Tadanobu Asano, Yuki Amami

Plot: The observation deck of Galactic Union Police (GUP) Command Station Halcyon stretched wide and silent, a vast chamber of glass and steel suspended in the abyss of space. Beyond the reinforced transparisteel windows, the void stretched infinitely, the stars distant and cold. Their light twinkled feebly, as if struggling against the darkness that lurked in the unseen corners of the galaxy.

Orin Helios (Kazuya Kamenashi) stood at the edge of it all, his golden-trimmed coat draping over his armored form, the fabric worn from years of battle. The silver badge of a Space Sheriff—once a symbol of unwavering justice—gleamed faintly against the deep navy of his uniform. His face was lined with exhaustion, not from the weight of combat, but from something heavier—the slow realization that the ideals he had sworn to defend might no longer exist.

The hum of the station’s artificial gravity generators reverberated through the floor, a rhythmic pulse in the stillness. His reflection stared back at him from the glass, eyes shadowed, lips pressed into a grim line.

Behind him, the room shifted. The lights flickered to life, bathing the chamber in a cold white glow.

Orin turned.

At the center of the room, a holo-table projected a shimmering blue display, its interface pulsing like a heartbeat. Over it, bent forward in silent scrutiny, stood Captain Veyla Tormund (Yuki Amami) —a woman as severe as the hard angles of her uniform. Her sharp features were made more gaunt by the ghostly light of the display, her short-cropped steel-gray hair barely moving as she studied the information before her.

Her cybernetic eye whirred faintly as she blinked, then looked up at Orin.

“Nythra-5 has gone dark,” she said.

Orin frowned, stepping forward, his boots heavy against the polished black floor.

“What do you mean, ‘gone dark’?” His voice was measured, but there was an edge to it, a subconscious tension.

The holo-display shimmered, shifting to show satellite footage—an image of Nythra-5, a world he had visited before. Lush emerald forests blanketed the continents, glimmering seas stretched across the curvature of the planet, and towering cities shone beneath the glow of its twin moons.

Then, in the blink of an eye—everything was gone.

Not destroyed. Not burning.

Just… gone.

The holo-footage played frame by frame. One moment, Nythra-5 existed, its vast ecosystem and billions of lives bustling in perfect synchronization. The next—blackness, as though the planet had never been there at all. No explosion, no debris, no electromagnetic pulse.

Just a perfect void where a world had been.

Orin’s heartbeat thundered in his ears.

His throat was dry when he spoke. “That’s not a natural event.”

“No,” Veyla said, her voice tight with something he rarely heard from her—fear.

She tapped the console. Data logs scrolled past, encrypted files flashing red.

“This was Obsidian Protocol.”

The words landed like a physical blow.

Orin’s fingers curled into fists. He had heard the whispers, the rumors among the lower ranks of the Galactic Union Patrol—secret missions, black-budget operations, entire systems that vanished from star maps without explanation. Obsidian Protocol had always been myth and hearsay, a ghost story told among disillusioned officers.

But now it was real.

His voice dropped to a low, dangerous whisper. “Who authorized this?”

Veyla hesitated. Then, her cybernetic eye flickered, and she said:

“The High Council.”

The words left her lips without emotion, but Orin saw the slight shift in her posture, the flicker of regret in her organic eye.

Orin took a step back, a slow breath pushing through his clenched teeth.

The High Council.

The very institution he had sworn to serve.

His mind raced, trying to rationalize, to make sense of the impossible. The Union had been flawed, yes, riddled with bureaucracy and corruption—but outright genocide? This was something else. Something monstrous.

His fingers brushed against the hilt of his Helios Blade, the energy weapon humming faintly at his hip.

“This is mass murder,” he said, his voice cold. “And we’re just… accepting it?”

A new voice answered from the doorway.

“The galaxy needs order, Orin. Not sentiment.”

Orin turned sharply, his muscles tensing on instinct.

The man who entered was a shadow against the sterile white lights of the briefing chamber. His black-armored boots clicked against the floor, slow and deliberate. His coat—midnight void, absorbing the light—bore the insignia of the Eclipse Guard, the Union’s clandestine enforcers.

Krynn Vox (Eita Nagayama).

The man Orin had once called friend.

Orin’s breath stilled, his pulse thrumming in his ears. He hadn’t seen Krynn in over a year—not since his old partner had been transferred to the Eclipse Guard and cut off all communication. And yet here he was, standing before him as an executioner of the Council’s will.

Krynn stopped a few paces away, his dark eyes meeting Orin’s without hesitation.

“You of all people should understand,” Krynn said, his voice as smooth as polished steel. “Some sacrifices are necessary.”

Orin stared at him, trying to find the man he once knew beneath the cold, calculating exterior.

“You call wiping out an entire planet necessary?”

Krynn’s expression didn’t shift. If anything, it softened—as if he pitied him.

“You don’t have to like it,” Krynn said. “You just have to accept it.”

Orin’s jaw tightened. His hand twitched toward his blade, but he held back. Not yet.

His eyes darted toward Veyla, searching for support, for anything that would confirm she too saw the madness in this. But she remained silent, staring at the holo-display, her face unreadable.

Orin felt the walls closing in, the weight of the station pressing down on him.

Everything he had fought for, everything he believed in—it was all a lie.

His hands curled into fists. “No.”

Krynn raised an eyebrow. “No?”

Orin took a slow step back.

“I won’t be a part of this,” he said. “I won’t be a part of you.”

Krynn sighed, a long and weary exhale, as if he had expected this.

“You always were the difficult one.”

He took a step forward.

Orin turned sharply and strode toward the exit, his pace quickening. His mind was already racing—he needed proof. Evidence. A way to expose this atrocity before they silenced him.

He reached the doorway when Krynn’s voice came again.

"Orin.”

Orin hesitated.

“Don’t make me hunt you.”

A cold silence followed.

Orin didn’t look back.

He stepped through the doorway.

And he ran.

The skies above Nythra-5 were dead.

Not in the way a storm-struck world might darken beneath churning clouds, nor in the way an abandoned colony might sit in eerie silence. No, the void above was absolute—a hollow blackness without stars, without reflection, without life.

Orin Helios stood at the edge of the desolation, his boots crunching against a wasteland of charred stone and twisted metal. The wind howled through the skeletal remains of buildings, carrying the scent of scorched ozone and something else—something metallic, something rotten.

A city had once stood here. A world had once breathed here. Now, the streets were lined with blackened husks of vehicles, their glass windows melted into jagged stalactites. Storefronts were nothing but crumbling facades, flickering neon signs half-buried under the rubble.

No bodies.

That was what set his nerves on edge. There were no bodies. No bones. Not even shadows of the fallen—no ash, no scorched remains. Just the empty husk of civilization, as if something had stripped the people from this place without a trace.

Orin adjusted his grip on his Helios Blade, the weapon’s golden energy flickering weakly against the darkness. The blade was more than just a weapon—it had once been a symbol. A tool of justice in the hands of a Union Sheriff. But the Union had long since lost its meaning.

Orin had abandoned his badge. But he hadn’t abandoned his cause.

His gaze hardened as he stepped forward. He needed answers.

And he wasn’t leaving without them.

Then—a sound.

Faint. Fragile. Human.

Orin’s heart tightened. He turned sharply, scanning the ruins. Nothing moved. Only the wind. Only the flickering remnants of shattered signs.

Then he heard it again.

A whimper.

His muscles coiled, instincts sharpening. A survivor.

He moved carefully, following the sound to the collapsed remains of what had once been a marketplace. Broken vendor stalls lay scattered, their wares—charred fragments of fruit, shattered trinkets—still clinging to the ground as if the moment of destruction had frozen in time.

Then he saw her.

A child.

She was curled beneath the twisted wreckage of a fallen support beam, her small frame trembling, her face streaked with soot and tears.

Her eyes, wide with terror, locked onto his.

For a long moment, neither of them moved.

Orin lowered his blade, making sure its glow didn’t startle her. Slowly, carefully, he crouched.

“Hey,” he murmured. “You’re safe now.”

The girl flinched, shrinking further into the shadows. Her breath hitched, shallow and erratic.

Orin softened his voice. “I won’t hurt you. I promise.”

She didn’t speak. But her fingers clenched around something—a small, burnt scrap of fabric. The remains of a stuffed toy.

Then, barely above a whisper—

“They… they killed everyone…”

A cold chill ran through Orin’s spine.

“Who?” he asked gently.

Her lips quivered. She swallowed hard.

“Men in black armor.”

Orin’s blood turned to ice.

The Eclipse Guard.

Krynn’s men.

Then—his comms crackled to life.

The connection had been dead since he landed on the planet. Now, it returned with sudden clarity.

And then, through the static, a voice.

Cold. Familiar.

“You should have listened, Orin.”

His muscles tensed.

Krynn.

Before Orin could move, the night erupted with gunfire.

His instincts screamed.

He lunged, grabbing the girl as he threw up his energy shield. The first plasma round struck, crackling against the barrier. Sparks rained down as the ground erupted in fire, shrapnel slicing through the air.

Then—the shadows came alive.

The Eclipse Guard had arrived.

They moved like wraiths, their black armor drinking in the light, making them almost invisible against the ruins. Their red visor slits glowed like the eyes of specters, tracking his every movement.

One raised a Void Rifle, its dark barrel humming with energy.

Orin moved.

He kicked off the ground, exo-boots igniting as he propelled himself into the air. The girl let out a sharp cry, clinging to him as the ruins below exploded in plasma fire.

An Eclipse Guard leaped after him, twin Void Daggers crackling with dark energy.

Orin twisted mid-air, his Helios Blade meeting the first strike. The clash of golden and black energy sent a shockwave rippling through the air.

The assassin struck again, a blur of motion—but Orin was faster.

He pivoted, slamming his elbow into the attacker’s visor. The guard stumbled, but another took his place, forcing Orin into a desperate aerial battle.

Then—a searing pain in his side.

A plasma round burned through his coat, grazing his ribs. The wound sizzled, the pain like molten steel pressing into his flesh.

Orin gritted his teeth. He was outnumbered.

His eyes flicked toward the sky—toward his ship.

The Aurora Lance hung in low orbit, a sleek silhouette against the dead void.

Orin’s hand shot up to his comms. His voice was raw, strained.

“Noah… get me out of here.”

The comms crackled, then came a voice—frustrated, urgent.

“About damn time! You got half the Union’s death squad on your ass!”

The ship’s thrusters roared to life.

A bright extraction beam locked onto Orin.

The Eclipse Guard rushed forward, weapons raised—

Too late.

In a flash of light, Orin vanished.

The transition was instant.

One moment, he was locked in a desperate fight. The next, he was inside the Aurora Lance’s hold, his body slamming against the metal floor. The girl gasped as the ship’s artificial gravity kicked in.

Orin groaned, pressing a hand to his bleeding side. His coat was slick with blood, the burn seeping heat into his skin.

Noah (Tadanobu Asano) stood over him, arms crossed. The ship’s pilot—a lean, scruffy man with cybernetic implants lacing his temples—shook his head.

“Looks like they chewed you up good, Sheriff.”

Orin let out a breath. “Not a Sheriff anymore.”

Noah smirked, turning toward the ship’s controls.

“You sure? Because Krynn still treats you like one.”

Orin clenched his jaw.

Krynn.

The Eclipse Guard had wiped out Nythra-5—and Orin had just barely escaped.

But he wasn’t running anymore.

No more badges. No more orders.

This time, he was taking the fight to Krynn himself.

The air inside Obsidian Station was cold and sterile, filled with the deep hum of machinery. The walls, a seamless black alloy, pulsed with veins of violet energy, flickering like a heartbeat. At the chamber’s center stood the Star-Crusher Cannon, its barrel aimed at Helios Prime—the last unbroken star in the system. Its colossal energy coils churned, building power to unleash destruction.

Krynn stood before the massive observation window, hands clasped behind his back, his long void-black coat flowing like a shadow. Below, planetary debris floated in the abyss, remnants of worlds erased by the Eclipse Guard. His reflection stared back at him in the glass—a face hardened by duty, by belief.

“You’re too late, Orin,” he said, his voice calm, yet carrying the weight of finality.

Behind him, golden solar sparks ignited in the darkness.

“No,” Orin’s voice echoed through the chamber. "I’m right on time."

Krynn turned just as Orin Helios struck.

Their weapons clashed in an explosion of gold and violet energy, sending arcs of light and darkness cascading across the chamber.

Helios Blade vs. Void Scythe. Light against darkness.

Krynn moved with deadly precision—each swing of his Void Scythe cutting through the air like a guillotine. Orin countered with ferocious speed, his Helios Blade flashing like a golden comet, leaving trails of energy in its wake. Each impact sent shockwaves through the station, causing nearby consoles to shatter, sparks raining down like falling stars.

Krynn spun low, sweeping Orin’s legs. Orin leaped, flipping mid-air, bringing his blade down in a two-handed strike. Krynn parried, twisting the force aside, sending Orin crashing through a command console. Glass and metal shards exploded outward.

“You still don’t understand,” Krynn said, advancing. "The galaxy doesn’t need heroes. It needs order."

Orin wiped blood from his lip, his breathing heavy. “And you think burning entire planets is order?”

Krynn didn’t hesitate. He thrust his Void Scythe forward, unleashing a pulse of black energy. Orin barely had time to raise his shield—the blast sent him flying, skidding across the floor. His back slammed against a reinforced pillar, pain exploding in his ribs.

Alarms blared. The station trembled. The Star-Crusher Cannon was reaching full charge.

Krynn walked toward him, unfazed. “This is the end, Orin.”

Orin gritted his teeth. Not yet.

With a flick of his wrist, his exo-gauntlet magnetized, pulling his Helios Blade back into his hand. He surged forward, burning with solar energy, swinging wide and fast.

Krynn blocked—but the force of Orin’s strike shattered the ground beneath them.

The platform collapsed, sending both of them plummeting into the core chamber below.

They landed hard, rolling across a suspended catwalk above the cannon’s glowing core—a swirling maelstrom of raw stellar energy, contained only by flickering power fields. The heat was suffocating, distorting the air like a mirage.

Orin lunged. Their weapons met again, blades locked, sparks showering. Both men pushed forward, their faces inches apart.

“I never wanted this,” Orin said through clenched teeth.

Krynn’s gaze darkened. “But you always knew it would come to this.”

He twisted, breaking the lock, driving his knee into Orin’s stomach. Orin gasped as the wind was knocked from his lungs, staggering back toward the edge of the catwalk—one misstep from falling into the raging core below.

Krynn swept his blade for a killing blow.

Orin ducked, rolling under the scythe, then vaulted over Krynn’s back, landing behind him. Before Krynn could recover, Orin drove his elbow into his spine, sending him stumbling toward the control console.

Orin saw his moment.

With the last of his strength, he tore a plasma conduit from the floor and jammed it into the console.

The station shuddered violently. Control panels exploded, showering the chamber in white-hot fire. Warning sirens wailed as the stabilizers failed.

Krynn spun around, eyes wide. “What have you done?”

Orin staggered forward, bleeding, panting. He grinned. “I just made things interesting.”

The Star-Crusher Cannon’s containment fields collapsed.

The core—a miniature star, stolen from a dead sun, began to implode.

Krynn roared, lunging at Orin. But the catwalk beneath them gave way.

Orin activated his exo-boots, propelling himself upward toward an emergency escape hatch. Krynn, his systems failing, reached out desperately—but the gravity well of the dying core dragged him downward.

For a moment, their eyes met.

The final moment between brothers-turned-enemies.

Then Krynn was gone, swallowed by the collapsing star.

Orin blasted through the hatch, launching into the void.

High above, Aurora Lance was waiting. Noah’s voice cracked through the comms.

“Orin—tell me you’re still breathing!”

Orin spiraled toward the ship, his armor scorched, his body battered, but his spirit unbroken.

“Just fly, Noah,” Orin coughed. “Let’s go home.”

With a final thunderous detonation, Obsidian Station collapsed into its own dying star, the explosion illuminating the void.

And above it all, Helios Prime burned bright once more.

The ruins of Obsidian Station drifted in silence, scattered remnants of Krynn’s failed conquest orbiting the void. Helios Prime still burned at the heart of the system, its light unbroken—a monument to Orin’s defiance. But victory carried its own weight.

Inside the Aurora Lance, Orin Helios sat in the pilot’s seat, one hand pressed to the wound at his side. His body was battered, his suit torn, but the fight was over. At least, he had thought so.

Then the proximity alarm blared.

He forced himself upright, ignoring the pain as his eyes flicked to the scanner. Multiple Union warships were emerging from hyperspace, their formations precise, movements surgical. These were no scavengers, no remnants of Krynn’s forces—this was the Galactic Union Police.

The comms crackled. A voice, cold and unwavering, filled the cockpit.

“Orin Helios, you are hereby charged with obstruction of a sanctioned operation, destruction of Union assets, and disruption of galactic stability. Power down your vessel and prepare to be taken into custody.”

Orin exhaled slowly, his fingers tightening around the controls. He had known this was coming. He had felt it the moment he struck the console, the moment he decided that Helios Prime was worth more than the orders he had once followed.

There would be no recognition, no medals for saving the last light. Only pursuit. Only judgment.

Through the viewport, the warships began their approach, their weapons primed. A lesser man might have surrendered. Might have accepted the weight of what he had done and let history decide his fate.

Orin Helios was not a lesser man.

With a flick of a switch, the Aurora Lance’s thrusters roared to life. The ship veered hard, breaking for open space as the first barrage of plasma fire cut through the void behind him.

He had won the battle.

Now, he had to survive the war.


Sunday, November 1, 2026

HISTORY LESSON (SEASON 17)

 

Welcome to History Lesson, where we take a closer look at the movies that dare to tackle real-life events with varying levels of accuracy, drama, and WTF casting choices. These films promise to educate and entertain, but more often than not, they rewrite history with the subtlety of a sledgehammer. We’ll be your guide through the land of miscast biopics, dramatic embellishments, and historical “inspired-by” liberties, breaking down whether these flicks are Golden Reel Award-worthy masterpieces or just a big-budget Wikipedia summary. Either way, it’s more fun than your high school history class—and there’s popcorn.

This time around we will take a look at Season 17's fact-based slate....



HISTORY LESSON: THE KING OF HEARTS
The King of Hearts is Bennett Miller’s latest attempt at turning a hyper-specific niche into a gripping drama, and, in true Miller fashion, it works. Chronicling the legendary rivalry between two of America’s most iconic heart surgeons, Dr. Denton Cooley (Tom Cruise, all charisma and gumption) and Dr. Michael DeBakey (Tom Hanks, doing his stern yet soulful thing), the film deftly navigates high-stakes operating rooms, lavish galas, and petty professional grudges. Cruise and Hanks spar with the intensity of two men who can’t decide if they hate each other more than they hate being overshadowed. The result is part buddy drama, part surgical thriller, and part extended PSA about the dangers of unchecked ego.

The film gets most of its historical details right, from the groundbreaking surgeries to the awkwardly public feuds. However, it occasionally slips into melodrama, like when Cooley dramatically stares at his shaky hands as if he’s auditioning for Doctor Strange. The pacing wobbles a bit as the script tries to juggle marital spats, medical breakthroughs, and boardroom backstabbings, but Miller’s direction keeps it afloat. Is it a little over the top at times? Sure. But when you have Tom Cruise and Tom Hanks trading surgical barbs like it’s The West Wing with doctors, who cares? By the time the rivals share a bittersweet reconciliation in their twilight years, you’ll almost forgive the film for treating artificial heart drama like a heavyweight boxing match.




HISTORY LESSON: THE HIT MAKER
The Hit Maker chronicles the meteoric rise and disastrous fall of Milli Vanilli with a mix of campy absurdity and unexpected pathos. Christian Bale gives a wildly entertaining performance as Frank Farian, a sleazy music producer who, realizing his two golden-voiced singers look more "dad bod" than MTV heartthrob, decides to cast two lip-syncing models (Stephan James and Kelvin Harrison Jr.) as pop sensations. Director Craig Brewer delivers the perfect mix of satire and drama, showcasing both the ridiculousness of the Milli Vanilli facade and the human cost of Farian's ambition. Alicia Keys shines as Maya, Farian’s on-again, off-again muse and occasional moral compass, who tries to navigate the chaos while maintaining her own integrity.

The film sticks relatively close to the real-life saga, though it punches up the drama and humor for entertainment's sake. The infamous MTV performance where the backing track skips is as cringeworthy on screen as it was in real life, and the subsequent fallout is both hilarious and tragic. The script nails the industry’s absurd focus on image over talent, but at times it feels like it glosses over the deeper emotional fallout for Rob and Fab. Still, the movie captures the absurdity of Farian’s scheme with style, making The Hit Maker a toe-tapping reminder that sometimes truth really is stranger than fiction.



HISTORY LESSON: HIGH SCHOOL
High School tries its best to capture the melodrama of teen life but ends up feeling like the cinematic equivalent of someone strumming the same three sad chords on a guitar for two hours. Elle Fanning’s dual portrayal of Tegan and Sara Quin is solid, but even her talent can’t fully elevate a film that seems to think "angsty teens glaring at their parents or pining over crushes" constitutes riveting storytelling. Director Luca Guadagnino drenches the film in 90s nostalgia — complete with Smashing Pumpkins CDs and Nirvana debates — but watching the twins argue over car seats, weed, and open mic nights begins to feel like flipping through a photo album where every page is labeled "moody adolescence, again."

The movie’s obsession with teenage angst feels less like a deep dive into the Quin sisters’ formative years and more like a checklist of every YA drama trope ever written. Sara’s relationship with Naomi (Beanie Feldstein) has some emotional heft, but it’s buried under scenes of broken arms, broken hearts, and one too many "the world doesn’t understand me" stares. Even Chloe Sevigny as the weary single mom can’t save this from its own overwrought tendencies. Sure, there’s a charm to High School — but by the time Tegan and Sara are belting out their feelings at yet another house party, you’re left wondering if the film is trying to be poignant or just punishing.

Box Office: The Righteous Path

 

The Righteous Path
Genre: Drama/Thriller
Director: Todd Haynes
Writer: Andrew Doster
Cast: Jessie Buckley, Alicia Witt, Sadie Soverall, Cary Elwes, Nick Offerman, Amy Fortsyth, Cody Christian

Budget: $20,000,000
Domestic Box Office: $11,220,939
Foreign Box Office: $9,519,333
Total Profit: -$16,297,513

Reaction: The numbers are admittedly lower than we were hoping for Jessie Buckley's latest starring vehicle for the studio following her turns in the X-Men films and last season's The Midnight Library. 




"The Righteous Path is a mostly compelling, emotionally grounded cult-escape drama elevated by an outstanding Jessie Buckley performance. The film occasionally leans too hard on familiar trauma-recovery beats, and its final act resolves a bit too neatly, but Buckley and Alicia Witt create a deeply affecting emotional core. Nick Offerman is also quietly excellent in a role that could have easily been thankless." - Cal Crowe, Washington Globe



"Despite Jessie Buckley’s deeply committed performance, The Righteous Path often feels like prestige-season bait dressed up as psychological drama. The material checks many familiar boxes—religious trauma, female self-discovery, inspirational healing, literary rebirth—but rarely finds a fresh angle on them. By the final act, the film’s tidy catharsis feels less earned than engineered for emotional applause." - Dave Manning, Ridgefield Press


Jessie Buckley gives The Righteous Path genuine emotional force, but the cult is thinly characterised and Anna’s escape becomes an increasingly conventional thriller driven by coincidences, especially Carl repeatedly appearing whenever the plot needs rescuing. The overly tidy police raid, heroic takedown of Elijah, new family and book-signing finale drain the story of psychological complexity and feel far less challenging than a Todd Haynes film should." - Jonah Halberg, The Atlantic






Rated R for thematic material, language, and violence.




Saturday, October 31, 2026

In Development

 

Mortal Kombat III: The third Mortal Kombat film is bringing back several familiar faces from the first two films. Among the returnees will be Donnie Yen (Grand Theft Auto: San Andreas, Police Story: Retribution) as Bi-Han, Tony Jaa (Deathstroke, Mortal Kombat) as Scorpion, Julie Estelle (Mortal Kombat II, Foxtrot Six) as Kitana, and Hafþór Júlíus Björnsson (Flames, Justice League Europe) as Goro. One fresh face will be Ray Park (Accident Man, G.I. Joe: Retaliation) as Reptile. Gareth Evans is directing the project from a script by APJ and Chad Taylor. 

Friday the 13th: Inferno: Another third film in a franchise is adding to its cast with Jake McDorman ("The Right Stuff", Happiest Season) and James Frain (The Shadow, Green Lantern Corps: Sinestro War) signing on for Friday the 13th: Inferno. McDorman will play a prison guard, while Frain will play a psychiatrist who dreams of diagnosing Jason Voorhees. Patrick Lussier is back again as director, with Jack Brown back to write as well.

The Last Heist: Director Steven Soderbergh (Dandelion, Watch Hill) is back behind the camera for LRF with The Last Heist. Oscar Isaac (Monaco, One Day More) will headline the film as the leader of a crew of thieves seeking revenge against the fixer who set them up. Marlon Wayans (American Gigolo, The Spectre) and Thomasin McKenzie (Fragments of Heart, Under the Influence) have also joined the film as members of the crew. Giovanni Garcia (Stretch Armstrong, Blood Brothers) penned the film.

Atlantis: The Dead King: DC Comics' underwater world is back for the third time with Harris Dickinson (Fragments of Heart, Anastasia) back as Arthur Curry, Timothee Chalamet (Gray, Punch Buggy) as Orm, and Saoirse Ronan (Resident Evil 5, The Driftwood Populace) as Mera. The story will depict Atlantis rebuilding following war, and the potential return of the kingdom's original ruler - The Dead King. David Michod (American Idiot, Atlantis: Bloodline) is back as director, once again from a script by Jimmy Ellis (Rubicon Lies, The Song of Roland).

Simple Truths: Jeff Daniels (War of the Currents, Jonestown) is set to headline Simple Truths, where he'll play an aging folk singer losing his voice. Alex Wolff (Sexual Paradise, The Culture) will join him as a shy musician in need of a mentor. Tom McCarthy (Don't Hang Up, Stillwater) is set to direct the film based on an original story by Johnny Mercer (Voice, Zorro).

Mad-Eye: The Hollow Line: LRF's Wizarding World is back for another entry, this time following Auror Alastor Moody as he investigates a series of magic-based murders. Michael Fassbender (Monaco, Recursion) is set for the title role. Malachi Kirby (Pompeii, "A Thousand Blows") is set to play his rookie partner Kingsley Shacklebolt and Jack O'Connell (Baby Teeth, H.H.) is set for the film's villain. David Mackenzie (The Brothers Kendrick, Desert Dreams) has been hired to direct the film. Sammy-Jo Ellis (Below the Surface, Heartbeat) penned the film based on characters created by JK Rowling.