Saturday, October 31, 2026

In Development

 

Mortal Kombat III: The third Mortal Kombat film is bringing back several familiar faces from the first two films. Among the returnees will be Donnie Yen (Grand Theft Auto: San Andreas, Police Story: Retribution) as Bi-Han, Tony Jaa (Deathstroke, Mortal Kombat) as Scorpion, Julie Estelle (Mortal Kombat II, Foxtrot Six) as Kitana, and Hafþór Júlíus Björnsson (Flames, Justice League Europe) as Goro. One fresh face will be Ray Park (Accident Man, G.I. Joe: Retaliation) as Reptile. Gareth Evans is directing the project from a script by APJ and Chad Taylor. 

Friday the 13th: Inferno: Another third film in a franchise is adding to its cast with Jake McDorman ("The Right Stuff", Happiest Season) and James Frain (The Shadow, Green Lantern Corps: Sinestro War) signing on for Friday the 13th: Inferno. McDorman will play a prison guard, while Frain will play a psychiatrist who dreams of diagnosing Jason Voorhees. Patrick Lussier is back again as director, with Jack Brown back to write as well.

The Last Heist: Director Steven Soderbergh (Dandelion, Watch Hill) is back behind the camera for LRF with The Last Heist. Oscar Isaac (Monaco, One Day More) will headline the film as the leader of a crew of thieves seeking revenge against the fixer who set them up. Marlon Wayans (American Gigolo, The Spectre) and Thomasin McKenzie (Fragments of Heart, Under the Influence) have also joined the film as members of the crew. Giovanni Garcia (Stretch Armstrong, Blood Brothers) penned the film.

Atlantis: The Dead King: DC Comics' underwater world is back for the third time with Harris Dickinson (Fragments of Heart, Anastasia) back as Arthur Curry, Timothee Chalamet (Gray, Punch Buggy) as Orm, and Saoirse Ronan (Resident Evil 5, The Driftwood Populace) as Mera. The story will depict Atlantis rebuilding following war, and the potential return of the kingdom's original ruler - The Dead King. David Michod (American Idiot, Atlantis: Bloodline) is back as director, once again from a script by Jimmy Ellis (Rubicon Lies, The Song of Roland).

Simple Truths: Jeff Daniels (War of the Currents, Jonestown) is set to headline Simple Truths, where he'll play an aging folk singer losing his voice. Alex Wolff (Sexual Paradise, The Culture) will join him as a shy musician in need of a mentor. Tom McCarthy (Don't Hang Up, Stillwater) is set to direct the film based on an original story by Johnny Mercer (Voice, Zorro).

Mad-Eye: The Hollow Line: LRF's Wizarding World is back for another entry, this time following Auror Alastor Moody as he investigates a series of magic-based murders. Michael Fassbender (Monaco, Recursion) is set for the title role. Malachi Kirby (Pompeii, "A Thousand Blows") is set to play his rookie partner Kingsley Shacklebolt and Jack O'Connell (Baby Teeth, H.H.) is set for the film's villain. David Mackenzie (The Brothers Kendrick, Desert Dreams) has been hired to direct the film. Sammy-Jo Ellis (Below the Surface, Heartbeat) penned the film based on characters created by JK Rowling.

Now Showing: Righteous Path

 

The Righteous Path
Genre: Drama/Thriller
Director: Todd Haynes
Writer: Andrew Doster
Cast: Jessie Buckley, Alicia Witt, Sadie Soverall, Cary Elwes, Nick Offerman, Amy Fortsyth, Cody Christian

1983. Anna (Jessie Buckley) has lived her entire life inside “The Light of Purity,” a religious cult in a rural Kansas town. Anna is in her small house and is getting ready for Sunday mass. Anna opens the closet where there are clothes all similar to each other and finally puts on a modest long dark dress that covers her entirely and then goes in front of the mirror and gathers her hair. Then she leaves the house and together with other women enters a large rustic room with walls decorated with sacred images, representations of saints and calligraphic scriptures praising purity and devotion. The pews are arranged in neat rows, filled with members of the community with men and women strictly separated. At the end of the room, a polished wooden pulpit with a man, Father Elijah (Cary Elwes), who controls everything that happens.

Shortly, following some rituals, Father Elijah begins the prayer in a solemn voice, and the members of the community respond in unison, repeating his words with devotion. Once the prayer is over, Elijah clears his throat and begins his sermon. He speaks of purity, obedience, and discipline, reminding the faithful that the outside world is corrupt and threatening. Elijah raises his arms, his voice growing louder and sharper. With fiery words, he warns of the sin that is spreading outside the confines of their community and warns them of the dangers and temptations of the outside world. The tone of his voice is almost hypnotic, but there is a ferocity in that crescendo that makes those present lower their heads. Only Anna, for a brief moment, seems to watch Elijah with a look of slight doubt, a ripple that betrays her inner struggle. She simply looks away, but only for a moment, and then returns. As Elijah continues to speak, a figure suddenly rises from the benches: she is Mary (Amy Forsyth), a young girl whose father died of an illness a few months earlier. With an uncertain but determined voice, she asks Elijah why the outside world must necessarily be a place of damnation. She says she has doubts, that she does not understand the reason for so much isolation. Anna, who is sitting behind her, whispers to her to sit down but the younger girl does not listen.

Elijah stops, for a long moment silence falls in the room, where every whisper and every breath stops. Father Elijah stares at her, with a penetrating and stern look. Mary stiffens decidedly tense but does not sit down and instead with a louder, almost impatient voice, continues to express her doubts. She asks if isolation and fear are really the only way to salvation. After a moment of hesitation, Mary meets Elijah's icy gaze. Her expression changes radically with insecurity that in an instant replaces rebellion and her face is colored with visible fear. Slowly, she lowers her head, murmuring a few words of apology and sits down without saying anything else. At that point Elijah, in a calm tone, resumes his sermon, warning the community against "the doubts and pitfalls of weakness", and the eyes of the faithful are lowered further, as if to avoid even the slightest dissenting glance.

The next morning, Anna is teaching the children, explaining a lesson on morality according to the strict rules of the cult. The children are seated in an orderly fashion, listening respectfully, and taking notes with the limited school supplies available to them. The school is a small, simple, functional classroom, furnished with old wooden desks and a chalkboard. As Anna asks one of the children a question, the classroom door slowly opens and Mary enters with a big smile, carrying new pens, notebooks, and a chocolate for all the children. Anna pauses for a moment, and the children turn to look at Mary. With a forced smile, Mary approaches the teacher’s desk, offering the materials to Anna with marked cordiality. Mary whispers something to Anna, seeking her gaze. She tells her that she had just felt “tired” the day before and that she had not meant to disrespect Elijah or the community. Anna gives her a soft, reassuring look, placing a comforting hand on her shoulder. Mary walks away and leaves the classroom, but before leaving, she gives Anna one last look, almost as if she wanted to say something. Anna watches her retrace her steps with a hint of concern and follows her for a moment, asking her kindly if she could stop by her house in the evening to talk together. Mary accepts and says she will stop by after dinner. Anna returns to the classroom, finding herself once again in front of the class of children, continuing to teach.

Anna sits at her house, sitting at the table and staring at the door, waiting for Mary to arrive. The sunset light filters through the window and envelops the room. Anna looks around, checks the time, gets up and straightens her dress, a hint of worry appears on her face. After a few moments, Anna approaches the door and opens it to look outside. The town appears silent and deserted. Anna steps out onto the threshold, huffs slightly and wraps her arms around herself, unsure of what to do.

Meanwhile, Mary is moving furtively through the fields. She has a small bag with her, and her face is lined with tension. She is constantly looking behind her, trying to make sure no one is following her. As she walks faster and faster towards the edge of the cult property, she catches sight of the main road with her breathing becoming more labored. Finally, Mary spots the fence at the edge of the community and approaches, ready to climb over it. As Mary climbs up, her quick, clumsy movements betray her agitation. Mary barely makes it over the fence before menacing shadows appear behind her. They are some of the cult men, approaching silently. One of them grabs her arm, and Mary lets out a muffled cry, a mixture of desperation and fear.

A short distance away, at the end of the field, Anna comes out of her house again, drawn by distant screams that she thinks she heard. She stops and sees Mary in the distance, almost an unreal figure against the dim light of the night. She can’t see the details, but she knows that Mary is in trouble. For a moment, Anna stands still, unsure whether to intervene or retreat. Mary, dragged away, struggles to free herself, begging softly, “Please help me.” Her words dissolve into darkness and the whispers of the wind. Finally, she gives in, and her figure disappears into the shadows along with the men who have captured her. Anna continues to watch the scene with a mixture of terror and helplessness. At night, Anna tosses and turns in bed without sleeping.

The next morning, the community gathers in the great hall for the morning sermon. Father Elijah, with his usual composure, stands up on the pulpit. His voice is deep and solemn as he announces that Mary has voluntarily left the community, having chosen “the path of sin” and given in to the “unclean spirits” that have contaminated her soul. The community members murmur among themselves, shocked by the news. Elijah continues to speak of how purity and discipline are essential to avoid the corruption of the outside world, using Mary’s example as a warning. Anna, sitting apart, feels a wave of cold run through her. She realizes that this version of events does not correspond to the reality she glimpsed the night before. Mary’s absence and Elijah’s words give rise to a painful certainty in her as her mind begins to work.

Rain pelts down on the silent homes of the community, shrouded in darkness as thunder rumbles overhead. Anna stands in the small entryway to her home, wearing a thick coat and clutching a small backpack in shaking hands. She looks around, making sure no one is watching. The darkness and rain provide the perfect cover, but every sound makes her jump. At one point, Anna takes a deep breath and walks toward the edge of the community. The rain completely envelops her, but she continues to run carefully. She climbs over a fence into a hidden area, different from the one Mary had tried to escape. Anna enters the woods, making her journey more difficult. The muddy ground makes her lose her balance, and at one point she trips over a root, falling heavily. She quickly gets up, her face covered in mud. She wipes herself off and continues walking until finally, beyond the edge of the woods, she spots a deserted road. Anna stops on the side of the road, in the rain, completely soaked. In the distance, she sees headlights approaching and waves timidly. The vehicle slows down, it's a truck. The driver, a man named Carl (NICK OFFERMAN), watches her with a certain curiosity and a hint of suspicion seeing her dirty and wet but lets her get in anyway.

Anna gets into the truck visibly tired and scared. Carl smiles kindly and studies her for a moment, trying to understand who she is and where she comes from while offering her a towel to dry herself and clean herself a bit. In the meantime he begins to talk about himself, telling her about his life as a truck driver and the places he has seen, then he asks her for some information, asking her who she is and what she does there. Anna answers evasively, without revealing practically anything, maintaining a reserved air. Carl notices her tension and doesn't insist. As the truck moves along the road, Anna slowly relaxes, the tension on her face melting for a moment as she looks at the dark landscapes from the window, seeing on a sign that the city of Wichita is not far away. He asks her where he should drop her off and Anna, not knowing what to answer, says to leave her in Wichita.

Carl stops the truck on a street in Wichita, indicating that it is time for her to get off. He leaves her a few words of encouragement and a reassuring smile before saying goodbye. Anna gets out of the truck looking at the city. Anna walks disoriented through the alleys of the city, observing everything with curiosity and caution while the rain has given way to a starry sky. Anna thinks about what to do, she has no plan and knows she is completely alone and so she begins to look for a place to spend the few hours that remain of the night, without knowing where to go or how to move. At a certain point Anna is approached by a young man who seems kind, who begins to speak to her in a friendly tone and introduces himself with the name of Jason (Cody Christian). He offers her a welcoming smile and behaves in an affable manner, trying to gain her trust. Noticing her lost look, he offers to show her some places in the city that are open all night. Anna is enchanted by the kind attentions she has never had before. She accepts the offer and together they go to a bar.

Sitting at a table, the young man offers Anna a drink, and encourages her to relax. She accepts one drink, then a second, and as time passes, she becomes more and more confused and vulnerable. He watches her with a satisfied smile, trying to convince her to leave the place and follow him in the car. Anna, never exposed to this kind of attention, gives him a trusting look and lets himself be convinced as she staggers toward the exit. Anna and the young man leave the bar and head for her car. The young man gently pushes her toward the car door, but just then a figure emerges from the shadows: it is Carl, who had been watching the scene from his truck. Carl approaches the young man and confronts him. With a firm punch, he knocks the boy out and grabs Anna, visibly confused, leading her away from the car. At that point Carl takes Anna to a nearby motel and pays for her room. He takes her to the bathroom, splashes cold water on her face to wake her up a bit, and explains what Jason wanted from her. Anna is shocked as she begins to feel better. Before leaving her, Carl looks at her seriously, and in a loving tone, advises her to be careful with everything and everyone. Carl takes his leave, telling her that he absolutely has to leave for work and can't wait any longer. Anna, sitting on the bed, looking dazed as the hangover begins to pass, nods and promises to be careful as she watches the truck drive away from her window. Then she lies down on the bed and quickly falls asleep.

Anna wakes up slowly, the sunlight filtering through the window hitting her face. Still groggy, she puts a hand to her forehead, feeling a slight headache from the previous night's hangover. After settling in, Anna leaves the motel and walks through the city. She observes everything with an expression of wonder. She walks disoriented, enchanted by every detail, from the lively colors of the signs to the smells coming out of the cafes. At times she finds herself in difficulty, like when she tries to understand how a vending machine works, observing it with curiosity before giving up, or when a street vendor offers her a free sample and she, embarrassed, awkwardly thanks him. Anna stops in front of a small bookstore, attracted by the poster advertising the presentation of a book. In the photo of the author she recognizes a red-haired, bohemian woman named Helen (Alicia Witt). The ad reports the title of the work, which explores the theme of individualism and rebellion against social impositions. These words strike a chord with Anna, speaking directly to her own experience.

Anna enters the bookshop, hesitating and looking around uncertainly. The people present seem at ease, immersed in listening, while Helen, with her eccentric style and charismatic voice, captures everyone's attention. Anna sits off to the side, visibly out of place, but unable to take her eyes off the author's confident and reassuring figure. Helen tells stories of people who have defied expectations, encouraging the audience to find their own way, even when they feel judged or misunderstood. Every word seems to resonate deeply with Anna, who loses herself in the story, feeling understood for the first time.

After the book launch, Anna shyly approaches Helen to talk. With a trembling voice, she tells her how much her words have resonated with her experience, although she chooses not to reveal specific details of her past. Helen, struck by Anna’s vulnerability, offers to have a coffee together to chat. In a small, cozy café, Anna begins to tell fragments of her life, never mentioning the cult or the exact reason for her escape, but letting the weight of a complex story shine through. Helen listens attentively and suggests that she explore what makes her happy, inviting her to a new meeting the next day.

At the end of the conversation, Anna accepts Helen’s invitation and goes home. Helen’s house is a cozy but eccentric place, with colorful walls, bookshelves full of texts and objects that tell a thousand stories. Anna, initially stiff and awkward, slowly lets herself be won over by the atmosphere of the place and begins to snoop around. During the visit, Helen introduces Anna to her daughter Samantha, a twenty-year-old girl with spots of color on her face because she is painting. Samantha is friendly and gives her a sincere smile that puts her at ease. The two exchange a few words, with Samantha telling her about some of the books she loves to read and Helen observing the scene with satisfaction. The girl begins to ask Anna simple questions about music and famous actors but Anna does not know what to say and gets into trouble. Helen notices Anna's discomfort and begins to talk about light topics and offers tea. However, it is clear that Anna still feels out of place and not ready to reveal too much about herself.

After leaving Helen's house, Anna heads to the motel where she is staying. As she walks down a dimly lit street, she has the distinct feeling of being watched. She looks around, trying to convince herself that it is just paranoia but the sound of footsteps behind her confirms her fears. Suddenly, a dark van slows down next to her. Anna speeds up, but soon notices two men who seem to appear out of nowhere, blocking her path. The two have calm but menacing expressions, and one of them speaks in a low, insinuating voice, telling her that Father Elijah is worried about her and that he just wants to take her "home."

Anna, paralyzed with fear for a moment, turns abruptly and begins to run. The men chase her, while she ducks into an alley and climbs a fire escape to escape them. One of the men almost catches up to her, grabbing her ankle, but Anna manages to free herself with a kick to the face. On the roof, she hides behind a vent, holding her breath as the two men search for her. After a few minutes, convinced that she has escaped, they walk away. At dawn the next day, Anna returns to Helen. Her face is marked with scratches and deep dark circles, evidence of a sleepless night. As she knocks on the door, she is hit on the head from behind and falls to the floor in a faint. When Helen opens the door, there is no one there.

Anna has been dragged into a van. Inside, Anna begins to wake up, blindfolded, tied up and dazed from the blows to the head, she can only perceive the whispers between her captors and the vibrations of the vehicle. Suddenly she hears Elijah's voice but she can't understand if he is inside the vehicle or if it is a game of her mind. The tension grows, but Anna is different now: the short time in the outside world has awakened a new awareness in her. It is no longer just fear that she feels, but also a lot of determination

At a certain point the van stops and she is locked in a small room in an isolated structure: an old house in the countryside converted into a "redemption center" within the sect. Elijah observes her through a grate, telling her that her escape was an act of rebellion, but that she can still be saved. He speaks of "purification" as a necessity. But Anna does not lower her gaze. She stares at him. For the first time, she replies: "You are not God. And I am no longer afraid of you."

Meanwhile, Helen, worried about Anna's sudden disappearance, sets out to look for her with her daughter Samantha. She goes to the motel, discovers that the room is in disarray. Nearby, she meets Carl. Carl reveals that Anna had vaguely mentioned Kansas and "a religious community." Helen connects the dots. Anna's words, her discomfort, her ignorance of the outside world... everything points to one conclusion: she escaped from a cult.

Using her contacts as a writer and activist, Helen involves an association that deals with escapees from coercive cults. Through an anonymous tip from Carl to the local police, they manage to locate one of the cult's properties, isolated among the fields. They prepare an intervention, but Helen insists on going too, fearing that the authorities will not act with the necessary delicacy.

Meanwhile, Anna pretends to give in to psychological torture. She feigns a return to repentance, eventually winning the curiosity of one of her younger captors by telling him about what she had seen in the city. With cunning, she manages to loosen her ropes and untie herself, strike her captors and escape in the middle of the night. But she is chased. At the same time, the police and Helen arrive at the property. Sirens light up the fields and the cult members scatter in panic. Elijah tries to escape with some followers, but is stopped by Carl, who with a furious look hits him on the head with a wooden plank. Then Elijah is taken away in handcuffs. Helen finds Anna in the woods, trembling but alive. The two embrace in tears.

A few months later, Anna lives with Helen and Samantha. She has begun a psychological process to process the trauma, and is attending a course to become a teacher, this time in a real school. She still has nightmares every now and then, but now she has someone who wakes her up and comforts her.

In the final scene we see Anna in a bookstore signing a copy of her first book, “The Righteous Path,” a collection of thoughts and stories inspired by her escape and rebirth. As she talks about the book we see, In the audience, Carl smiles proudly at her as do Helen and Samantha who sit in the front rows listening. The camera slowly pulls away.


Friday, October 30, 2026

From the Desk of Alfie Ellison, VP of International Development: The Dailies

 

Positioned as a tense and immersive descent into the Golden Age studio system, The Dailies will explore the fragile boundary between truth and illusion in an era where image was everything—and the cost of protecting it was often unseen. Set against the backdrop of a rapidly industrializing film industry, The Dailies centers on a man whose job is to assemble stories, only to discover one that was never meant to be told.

At the center of the project is rising talent Toby Wallace, who will take on the role of Thomas Boyle, a meticulous and largely invisible editor working deep within the studio system. As Boyle begins to piece together fragments of unused footage he finds himself drawn into a quiet conspiracy that extends far beyond a single film. Wallace’s casting signals a bold and character-driven approach, with the role demanding a performance built on restraint, observation, and an escalating sense of unease.

Directing the film is Josh Safdie, one half of the acclaimed Safdie filmmaking duo, known for crafting intensely immersive and anxiety-driven cinema. With projects such as Good Time and Uncut Gems, Safdie has established a signature style defined by urgency, psychological pressure, and deeply human characters caught in systems they cannot control. His involvement suggests a version of The Dailies that will lean into immediacy and tension, transforming the quiet paranoia of the story into a relentless, suffocating experience.

Rather than presenting Hollywood as a place of glamour, The Dailies will focus on the unseen corners of the industry—the editing rooms, the vaults, the spaces where narratives are shaped and reshaped. The film will examine how stories are constructed not only on screen, but in reality, as studios wield their influence to control public perception at any cost.

Early development indicates a visually rich and tactile approach to the filmmaking process, with an emphasis on analog textures—film grain, physical reels, and the mechanical rhythms of editing—serving as both aesthetic and narrative devices. As Boyle’s investigation deepens, the very medium he works with begins to turn against him, with missing frames, altered cuts, and disappearing evidence reinforcing the sense that the truth itself is being rewritten.

For any inquiries please contact LRF VP for International Development Alfie Ellison.

Project Details: 
The Dailies
Original Story
In 1933 Hollywood, a low-level film editor uncovers footage suggesting a studio star’s death was no accident—only to find himself quietly erased by the very system that manufactured the illusion.
Attached Talent:
Star Toby Wallace
Director Josh Safdie

PREMIERE MAGAZINE #364

 

Thursday, October 29, 2026

The Roundup with Jeff Stockton (Season 37 Round 4)

 

Round 4 was weird. Not bad. Not great. Just weird. We got a PlayStation history lesson disguised as an animated adventure, an X-Men spin-off that somehow wandered into road comedy territory, and a horror movie that forgot the most important requirement of being a horror movie. At least the studio made money. Mostly.


ASTRO BOT
I’ll give Astro Bot this: It absolutely understands why people love PlayStation. The movie is basically a guided tour through decades of Sony history, pulling characters, worlds, and references from all across the brand and trying to turn that nostalgia into an actual story.

Does that story always make sense? Not exactly. In fact, it somehow manages to feel both too thin and too complicated at the same time, which is a pretty impressive contradiction. But I appreciated the intent. There’s something genuinely charming about watching filmmakers treat gaming history like mythology instead of disposable fan service. The references aren’t just there so people can point at the screen and yell, “I KNOW THAT GUY!” There’s a real attempt to celebrate what made PlayStation matter to multiple generations of players. Messy? Absolutely. But I’d rather watch an ambitious mess made with affection than another soulless brand exercise.


X-FORCE
This was not the X-Men spin-off I expected Dwight Gallo to write. At all. Instead of another grim sci-fi meditation about mutants being persecuted by society, X-Force plays almost like a deranged road movie. Honestly? It gave me Midnight Run vibes. Just with mutants, automatic weapons, exploding body parts, and Andy Samberg playing Deadpool. And somehow it works.

The tone is radically different from the main X-Men series, but that’s exactly why the movie feels refreshing. Jeffrey Dean Morgan gives Cable the necessary gruff center while everyone around him is allowed to be considerably more ridiculous. There’s violence. There’s gore. There’s dark humor. There are characters behaving like complete lunatics. That’s probably the correct recipe for X-Force. Not every corner of the X-Men universe needs to feel like the end of civilization. Sometimes mutants should just be allowed to shoot people.


PROFITS
Two out of three. I’ll take it. Bloodsong lost money. Astro Bot made enough to essentially cover that damage. Which leaves X-Force doing the actual work for Round 4. Not exactly the most diversified financial portfolio, but profit is profit. After spending portions of Season 36 watching one disastrous release erase multiple successful ones, there’s something comforting about a round where the math ends with a plus sign. Would I prefer three profitable movies? Obviously. But two out of three? Meat Loaf had a point.





BLOODSONG
Here’s the frustrating thing about Bloodsong: The story itself is perfectly functional. Characters have motivations. Events progress logically. The structure works. All the basic pieces are there.

Unfortunately, someone forgot the horror. I wasn’t scared. I wasn’t unsettled. I wasn’t particularly disturbed. And if you’re making a horror movie, those are fairly significant problems. The Native American historical elements give the story a compelling foundation, and there are ideas here that could have produced something genuinely haunting. But horror can’t survive entirely on concept. Eventually the movie has to make the audience feel something other than admiration for its research. Bloodsong never did that for me.


ASTRO BOT
Yep. Both sections. Because Astro Bot is one of those movies where I enjoyed myself while simultaneously wondering what the hell the screenplay was doing. The concept is charming. The visual imagination is strong. The PlayStation nostalgia works. The storytelling? Not so much.

Characters appear because the movie needs another reference. Plot rules get introduced and discarded. The narrative keeps expanding even though the central story was never particularly complicated to begin with. At times, it feels less like a movie and more like someone trying to connect fifty different PlayStation Easter eggs with red string on a corkboard. I had fun. I also wanted somebody to grab the screenplay and say, “Okay, but what is the actual story?” Sometimes enthusiasm needs an editor.


STARS
This round was missing something. Star power. And I think the box office reflected it. Jeffrey Dean Morgan is excellent. Sophia Lillis is talented. Devery Jacobs is talented. Emma Corrin is talented. There are plenty of good actors scattered across these films. But there’s a difference between being a good actor and being the person whose face sells the movie. Nobody in Round 4 really brought that. There wasn’t a Tom Cruise. There wasn’t a Margot Robbie. There wasn’t even somebody who felt like they were clearly ascending into that territory. X-Force had the franchise. Astro Bot had PlayStation. Bloodsong had its concept. But none of them had a lead where I thought, “People are buying tickets because that person is on the poster.” That matters. Maybe less than it used to. But it still matters. And this round felt like proof.

ON LOCATION (SEASON 37 ROUND 4)



Bloodsong
- Baton Rouge, Louisiana, USA


X-Force
- Albuquerque, New Mexico, USA

Wednesday, October 28, 2026

BOX OFFICE BREAKDOWN (SEASON 37 ROUND 4)

 


BLOODSONG
Budget: $27,000,000
Total Box Office: $37,158,143
Total Profit: -$18,760,010


Bloodsong failed to generate enough theatrical interest to overcome its costs, resulting in another significant loss for a modestly budgeted genre film. The result also extends an increasingly difficult early-career trend for writer Holden Abbott.

BOX OFFICE FACT
Make it 0-for-6 at the box office for writer Holden Abbott early in his LRF career. Abbott will have one more opportunity to break through this season when Forbidden Planet arrives in Round 9.

GENRE RANKINGS
Horror: #130
Fantasy: #107




ASTRO BOT
Budget: $86,000,000
Total Box Office: $200,216,109
Total Profit: $20,100,400



Astro Bot crossed the $200 million mark worldwide and turned a healthy profit, giving LRF another commercially viable video game adaptation. 

BOX OFFICE FACT
Director Peter Ramsey has quietly built one of LRF's stronger animation resumes. Across just two films — Astro Bot and Season 24's Khumba the Flying Zebra — his projects have combined to gross more than $544 million worldwide.

GENRE RANKINGS
Animation: #17
Family: #6
Comedy: #26




X-FORCE
Budget: $125,000,000
Total Box Office: $310,807,346
Total Profit: $78,910,777



X-Force gave Round 4 its strongest financial performer, clearing the Hit threshold with nearly $79 million in profit. The result is especially notable given Robert Rodriguez's uneven LRF box office history, making this one of the more successful entries on his studio résumé.

BOX OFFICE FACT
X-Force is the fifth LRF film directed by Robert Rodriguez and becomes his third profitable release, joining RoboCop Versus The Terminator and Blue Beetle. His other two studio projects — Road Rash and Stray Dogs — both finished in the red.

GENRE RANKINGS
Action: #162
Superhero: #97



Season 37 Round 4 Total Box Office:
$548,181,598

Season 37 Round 4 Total Profit:
$80,251,167

Round 4 was carried primarily by X-Force, while Astro Bot provided an important secondary contribution. Together, those two profitable releases comfortably absorbed the loss from Bloodsong and gave Season 37 another strong overall round.


Season 37 Total Box Office:
$2,468,185,752

Season 37 Total Profit:
$487,405,201

Through four rounds, Season 37 has generated nearly $2.47 billion worldwide and just under $487.5 million in profit. The season remains in a healthy position, though its financial strength is still concentrated near the top of the slate, with Pokémon accounting for a substantial share of the overall gains. The supporting lineup has improved, however, with Nightwing: Bloodhunt and now X-Force adding meaningful depth behind the season's runaway leader.


SEASON 37 BOX OFFICE STANDINGS
1. Pokémon — $776,788,299 👑
2. Metroid Prime — $338,796,929 💰
3. Nightwing: Bloodhunt — $336,402,669 🔥
4. X-Force — $310,807,346 🔥
5. Grand Theft Auto IV — $202,571,839 💰
6. Astro Bot — $200,216,109 💰
7. Deadline — $112,721,449 ⚖️
8. Hay Day — $59,532,823 💣
9. The Passageway — $47,062,055 💣
10. Bloodsong — $37,158,143 💣
11. The Silver Swan — $28,002,086 💣
12. Below the Surface — $18,126,005 💣


LRF TRIVIA TIDBITS (SEASON 37 ROUND 4)



Round 4 of Season 37 is all about creative control and interpretation—one filmmaker drawing a firm line around outside influence, another project deliberately pushing past its source material’s comfort zone, and a major comic-book role coming down to two very different comedic approaches.


BLOODSONG
Native American artist, writer, and producer Steven Paul Judd was initially offered a producer/consultant role by writer Holden Abbott, but director Issa López ultimately rejected the proposal. López wanted to keep the producing circle tight and was reluctant to bring in another outside voice who might have creative influence over the finished film.


ASTRO BOT
The Sweet Tooth Bot is the only character in the film who had never previously appeared in an Astro Bot PlayStation game. The game developers had intentionally avoided the Twisted Metal character, reasoning that “a homicidal clown driving a combat ice cream truck” might be a tough fit for a family-friendly title—or lead to some awkward questions from younger players. Writer Joshua Collins decided to ignore those concerns and bring him in anyway.


X-FORCE
The role of Deadpool ultimately came down to Andy Samberg and Bill Hader, with both actors bringing very different comic sensibilities to the part. The studio chose Samberg after preferring his more overtly zany interpretation of Wade Wilson over Hader’s comparatively drier approach, setting the tone for this version of the character going forward.

Tuesday, October 27, 2026

Release: X-Force

 

X-Force
Genre: Action/Superhero/Sci-Fi
Director: Robert Rodriguez
Writer: Dwight Gallo
Based on Marvel Comics characters
Cast: Jeffrey Dean Morgan, Sophia Lillis, Andy Samberg, Rowan Blanchard, D’Pharaoh Woon-A-Tai, Rudy Pankow, Richard Dreyfuss, Judd Nelson, Zach McGowan (cameo)

Budget: $125,000,000
Domestic Box Office: $142,726,496
Foreign Box Office: $168,080,850
Total Profit: $78,910,777

Reaction: This spinoff only managed to gross 1/3 of what the most recent main X-Men film grossed, but given the more adult rating and different tone, we're happy with the profits X-Force managed.




"X-Force is a gritty, chaotic ride that leans into Robert Rodriguez’s strengths—stylized violence, scrappy team dynamics, and offbeat humor. Jeffrey Dean Morgan brings a weathered intensity to Cable, grounding the film’s emotional core, while the younger cast adds energy and unpredictability. The desert set pieces and clone battles are inventive, even when messy, and Andy Samberg’s Deadpool injects a wild-card presence throughout. It’s rough around the edges, but undeniably fun." - Marcus Heller, The Dispatch


"The strongest elements are Cable and Hope's relationship, the introduction of the younger mutant team, and the surprisingly effective balance between post-apocalyptic sci-fi and superhero adventure. A few missing narrative beats early on prevent it from reaching its full potential, but it's still an entertaining and emotionally grounded X-Men spin-off." - Lionel Krankst, Fresh Apples Entertainment



"While X-Force delivers bursts of energy and strong character ideas, it often feels overstuffed and uneven. The tone swings wildly between grim future stakes and Deadpool-style comedy, never fully settling into a cohesive rhythm. The young supporting cast shows promise, but several arcs feel rushed or underdeveloped. The Stryfe reveal is intriguing, but comes late and lacks the buildup needed to land with full impact. It’s entertaining in pieces, but inconsistent overall." - Dave Manning, Ridgefield Press






Rated R for strong violence, language throughout, and some disturbing images.




Comic to Film: X-Force

 

Welcome back to Comic to Film! This time we are taking a look at the mutant cast of the latest Marvel Universe entry - X-Force. Robert Rodriguez (Stray Dogs, RoboCop Versus The Terminator) directed the film from a script from Dwight Gallo (The Punisher: Purgatory, X-Men: Age of Apocalypse).




Monday, October 26, 2026

Now Showing: X-Force

 

X-Force
Genre: Action/Superhero/Sci-Fi
Director: Robert Rodriguez
Writer: Dwight Gallo
Based on Marvel Comics characters
Cast: Jeffrey Dean Morgan, Sophia Lillis, Andy Samberg, Rowan Blanchard, D’Pharaoh Woon-A-Tai, Rudy Pankow, Richard Dreyfuss, judd Nelson, Zach McGowan (cameo)

Plot: Cable (Jeffrey Dean Morgan) is back in his future that he and the X-Men fixed, finding himself as a soldier with no more war to fight. He struggles to get used to the peaceful future, interrupted by flashes of chaos and destruction in his mind. Cable begins to interpret these visions as a telepathic distress call from his daughter, Hope, who he sent to the grow up in the past several years earlier in a timeline safe from Apocalypse. He sees a darkness and a powerful force hunting down Hope, who is still a little girl in his mind. Believing Hope is in danger, Cable decides to return to the past to protect her. He activates his time-travel device, setting coordinates for the past to find Hope.

Cable materializes in the present day, emerging in the middle of a brutal Arizona desert sandstorm. The winds howl around him, whipping up the sand into a blinding cloud. Cable struggles to get his bearings as the sandstorm lashes at him, the powerful gusts threatening to knock him off his feet. As he tries to move forward, he realizes the sandstorm is causing damage to his equipment. His time-travel device, still strapped to his arm, sparks and malfunctions under the harsh conditions. Cable takes refuge behind a large rock formation, using it as a shield against the storm. He checks his equipment, assessing the damage, finding his time-travel device is beyond immediate repair. Despite that hiccup, Cable knows his mission remains the same: find Hope and protect her at all costs. As the sandstorm subsides, Cable makes his way to the outskirts of a high-security juvenile mutant detention center.

The detention center is run with an iron fist by the cruel Warden Rooney (Judd Nelson), who takes pleasure in controlling and punishing the young mutants under his care, using an advanced suppression system to keep the inmates' abilities in check. Many young mutants are kept in containment cells. Maria Callasantos / Feral (Rowan Blanchard) - a feral mutant with heightened senses and primal instincts. She was detained following a violent altercation in New York City that left several humans severely injured. James Proudstar / Warpath (D’Pharaoh Woon-A-Tai) - a mutant with superhuman strength and agility. He was captured after a mission to avenge his brother's death went wrong. Warren Worthington III / Angel (Rudy Pankow) - a mutant with large, feathered wings that grant him the ability to fly. He was arrested for using his powers to disrupt an anti-mutant rally. Hope (Sophia Lillis) - a powerful young mutant with the ability to psychically manipulate and mimic the powers of other mutants. She was arrested for petty theft for stealing makeup at the mall.

Cable infiltrates the detention center, neutralizing the guards around the exterior with ease. As he moves into the facility, Cable encounters more resistance. Alarms blare. Warden Rooney, alerted to the intrusion, orders his guards to stop the intruder at all costs. The guards engage Cable in battle. Cable uses his enhanced strength and weaponry to take them all down. Cable eventually reaches the cells where the young mutants are being held. He disables the power suppression systems, allowing the mutants to regain their abilities. Warpath rips the doors off of the cells with his enhanced strength. Hope creates an energy shield, protecting herself and the others from incoming fire from the guards. Feral uses her animal-like agility to take out several guards in an animalistic fashion. Angel takes to the air, his wings allowing him to swoop down and disarm guards from above. The group fights their way through to the facility's exit. They hear the sounds of a helicopter in the distance. The group wants to know who Cable is, but he says there isn't time for that and that they should follow him if they want to live.

The helicopter arrives to the detention center. The mercenary Wade Wilson / Deadpool (Andy Samberg) leaps from the helicopter, landing dramatically on the ground. He surveys the scene, realizing that Cable and Hope are already gone. Frustrated but undeterred, he sees a police officer on a motorcycle arriving nearby. Deadpool waves down the officer, brutally dispatching him by stabbing him through the face with his sword. Deadpool steals the motorcycle and the officer's sunglasses. He revs the motorcycle's engine and takes off away from the detention center.

Cable and the young mutants he broke out of the detention center steal an RV from a family camping in the desert to make their escape from the area. The ride through the desert is tense as the young mutants are still processing the chaotic events of their escape from the detention center. They once again ask who Cable is. Cable, behind the wheel of the RV, looks over at Hope and reveals himself to be her father. Hope's eyes widen in shock. She refuses to believe him. Cable, reveals to her that he sent her to the past when she was a baby to protect her from Apocalypse, who surely would have killed her if she stayed in the future. The RV begins to hover off the ground as Hope becomes upset. The other mutants hold on tightly. Cable says that he thought it was the only way to keep her safe, then when he learned she was in danger in this time period, he knew he had to come and keep her safe. Hope looks into Cable's mind and realizes that he is being sincere. Feral asks Cable what their next move is. Cable says they need to regroup, find a safe place to lay low, and figure out who wants to kill Hope. Angel asks what makes Hope so important. Cable tells them that Hope is more important than any of them realize - she very well may be the hope for all of mutant-kind.

Meanwhile, Deadpool is hot on their trail. Riding the stolen police motorcycle, he weaves through the desert landscape. He receives a call from his employer, Dr. Killebrew (Richard Dreyfuss), asking for a status update. Deadpool says that the targets are on the move before hanging up. Deadpool speeds down a long stretch of desert highway, encountering a roadblock set up by local law enforcement alerted to the breakout. Deadpool throws a grenade at the roadblock, which blasts open a path. Deadpool laughs with glee as he rides through the smoke and flames.

After hanging up the phone with Deadpool, Killebrew moves through his lab - a hidden Roxxon black site deep in the desert. There are dozens of cloning tanks - most cracked, leaking strange fluids. Inside some of them are misshapen, grotesque, half-formed clones of Wolverine using DNA samples salvaged from Essex's experiments. Nearby, one of the Wolverine clones thrashes inside its tank. Killebrew calmly notes that the clones are unstable - mental degradation, uncontrollable feral instincts - but he's close to perfecting the formula, he just needs more time and less interference. A figure from the shadows orders Killebrew to accelerate the timeline - he wants the clones ready - good enough to kill - even if it means sacrificing stability. Killebrew hesitates, arguing that he can't make it work on the timeline. The voice tells Killebrew that the clones will be released when he says.

Back in the RV, Cable spots Deadpool approaching rapidly in the rearview mirror. He quickly warns the mutants to brace themselves. Hope, Feral, Warpath, and Angel take positions around the RV, ready to defend themselves. Deadpool catches up to the RV, pulling alongside it and firing his guns at the tires. The RV swerves as Cable struggles maintain control. Hope uses her powers to create energy barriers, deflecting some of Deadpool's bullets away from the RV. Feral climbs out of a window and up onto the roof. She then jumps onto Deadpool, slashing at him with her claws. Deadpool, caught off guard, loses control of the motorcycle, causing him to violently crash, snapping his legs in half. However, he quickly regenerates and gets back on his feet, determined to continue the chase. Warpath smashes open the back door of the RV and throws an old beer keg at Deadpool, who dodges it at the last second. Angel takes to the air, using his wings to fly above the RV. Deadpool suddenly pulls out a small rocket launcher from a weapon case on the back of the motorcycle. Angel warns Cable, who makes the split-second decision to drive the RV off the road, sending it careening down a rocky canyon. The RV tumbles and rolls, finally coming to a stop in a dry riverbed.

Cable and the mutants emerge from the wreckage, battered but alive. The regroup as Deadpool emerges on the hill above them. He begins casually walking down with his weapons drawn. Cable orders the mutants to scatter. The group splits up, each taking different paths through the rugged terrain. Deadpool decides to follow Cable and Hope, leaving the others for later.

As Cable and Hope run through the desert, they find temporary shelter in an abandoned mining office. Cable begins to repair his weapons. Hope, frustrated and scared, confronts her father about the situation they're in. She demands to know why Deadpool is after her and why she should trust Cable after he abandoned her. Cable, struggling with his emotions, tries to explain why he sent her to the past to protect her from Apocalypse. He tells her that he's there now to make things right. Hope is still skeptical though. Before they can continue their conversation, Deadpool crashes through a window, gun blazing. Hope become emotional and creates a violent energy blast that levels half of the building on top of Deadpool. Cable and Hope escape the wreckage before Deadpool can manage to crawl his way out.

Cable and Hope reunite with Feral, Warpath, and Angel. Things are tense though. Feral and Warpath argue about their next move, while Angel tries to keep the peace. Suddenly a strange green creature, Doop, appears in front of them. The mutants are startled and confused by Doop, but Cable recognizes Doop from his time in the future. He translates Doop's strange gibberish language, explaining that Doop is offering to use his ability to manipulate reality and access pocket dimensions to assist them. Doop reveals that he sensed the disruption in the timeline caused by Cable's arrival and offers to help them escape Deadpool for the time-being. Doop creates a portal that takes them all to an abandoned mine shaft to rest.

Cable patches up his wounds. Hope sits curl up. Feral sharpens a knife with her claws. Warpath scrounges the mine for weapons. Angel plays with a beat-up deck of cards, trying to act unfazed. Nearby, Doop hovers lazily in the air, making occasional bubbling sounds. After a long silence, Hope laments that humans are always going to hate mutants, no matter what they do. Warpath angrily comments that it is always about control. Feral growls that trusting normal people is like a death sentence. Angel comments that he knows plenty of good regular people. Warpath glares at him. Cable, after hearing them vent, tells them that the world isn't going to change overnight - fear and hatred will always be there, for anyone different. Hope asks what the point is then. Cable tells the younger mutants that they are going to have to toughen up - physically, mentally, emotionally - to make sure the world can never break them. The group all nod. Doop makes another unintelligible sound. Angel asks what the flying pickle is saying now. Cable says that Doop suggests they stop running and start fighting back.

The next morning, Cable leads Hope, Warpath, Feral, Angel, and Doop across the barren desert, moving on foot after abandoning the RV to avoid being tracked by Deadpool - or anyone else looking for them. Cable explains that he pulled hidden coordinates from the detention center's database - pointing to an old facility tied to mutant experiments. Hope questions why they aren't just hiding. Cable tells her plainly that you can't run from the future - you have to face it to change it. As they hike through rocky canyons, they spot strange burn marks scorched into the sand. When they lose the trail, Angel flies ahead, spotting the half-buried facility wedged into the cliffs. Cable orders the group into formation and tells Doop to stay back. Doop makes a warbling sound and tears open a glowing rift, vanishing into it.

The team approaches the entryway of the ruined facility. A broken Roxxon Energy logo is half-buried in the sand. Security drones twitch in the corners, most dead, but a few still spark of life, scanning lazily. Warpath uses his enhanced senses to spot pressure plates and broken traps. Hope and Feral stick close behind Cable while Angel soars through the higher walkways. Suddenly, from the shadows, a hulking Wolverine clone (Zach McGowan) lunges at the group - bone claws sprouting erratically from its hands. Warpath rams the clone into a wall with brute strength. Feral leaps onto the creature's back, slashing wildly, but it shrugs her off. Hope briefly absorbs Warpath's strength and lands a punch that sends the clone sprawling across the hall. Cable unloads his rifle into the mutant, slowing it, but it regenerates, snarling. As they fight, Doop suddenly reappears from a glowing rift, slamming a massive, floating rock into the clone's face. The clone finally collapses. Alarms suddenly blare. Cable curses that whoever set up the trap now surely knows they are there.

Cable tells the group to keep their guards up, reminding them that somewhere in this facility is a scientist doing horrific mutant experiments. They move through the facility with precision, clearing room after room. Pressing deeper into the facility, they are startled when Dr. Killebrew steps out, standing in their path. Cable immediately raises his weapon, but Killebrew addresses the young mutants first, as if Cable doesn't exist. Killebrew explains that everything he has done - the clones, the experiments - are necessary as mutantkind will only survive through controlled evolution. Cable, furious, demands to know why Killebrew targeted his daughter, Hope. Killebrew smiles, revealing that powerful forces from the future have warned him that Hope Summers is the spark that will undo perfect order. As Killebrew monologs, Deadpool suddenly crashes into the lab, battered and bloodied, grinning under his torn mask. He opens fire on the team, sending them scrambling for cover. Cable returns fire, while Hope and the others fan out. Doop materializes midair, warping physics itself to redirect Deadpool's bullets back at him, stunning him long enough for Feral and Warpath to tackle him through a wall. Killebrew tries to slip away in the confusion, but Angel swoops down and cuts off his escape. Behind Killebrew emerges an entire wave of berserk Wolverine clones.

Cable and the young mutants retreat into a reinforced chamber, sealing the door behind them as the snarling Wolverine clones crash down the hallway after them. Hope asks what the clones are. Cable explains these are corrupted offshoots of a Weapon X program - unstable, feral, and not entirely finished. The clones breach the door. Feral uses her agility and claws to lure one clone into a cryo-storage chamber where she traps it in freezing gas. Angel darts through the rafters, distracting the clones as Cable and Warpath deliver powerful strikes. Doop creates an interdimensional loop briefly, causing one clone to be stuck in a time glitch - repeating its last step endlessly like a broken record. Hope almost gets skewered before Cable blasts a clone point-blank. Deadpool - regenerating yet again - bursts back into the action, slicing into one clone himself while muttering that no one kills these “stabby jerks” except him.

The team corners Killebrew again, this time he cowers, insisting he is just a pawn. Cable demands to know who gave him the clone DNA and the orders. Killebrew finally breaks, revealing the name: Stryfe. Cable freezes. It's a name he knows but hasn't heard in years. The same moment, a shimmering rift opens in the air behind Killebrew. From it steps a masked, armored figure. With one precise blast of psionic energy, he kills Killebrew instantly. The young mutants recoil. The masked figure gives them a long look... then vanishes through the portal as quickly as he came. The team reels from the encounter. The others notice that Cable is clearly rattled by Stryfe's appearance. Deadpool, frustrated that someone beat him to killing Killebrew, sarcastically offers to kill the next old white guy with a secret. The facility begins to collapse. Cable grabs a hard drive from Killebrew's lab before leading the team out. With no other choice, they flee across the desert again, finding brief shelter in an abandoned town.

At night, Hope sits alone staring at the stars. Cable joins her. She asks if he regrets leaving her in the past as a child. He tells her it was the hardest choice he ever made - and he thought he was doing it for her safety. She responds that she survived, but she had to learn how to be tough without knowing why. Cable promises he won’t leave her again.

Before dawn, Stryfe emerges from a portal atop a ridge overlooking the ruins of Killebrew’s facility. He activates a beacon - and from beneath the sand, a final batch of Wolverine clones rise. Back in the abandoned desert town, Cable deciphers Killebrew’s data and finally admits what he knows: Stryfe is him - or rather, a version of him. In another timeline, Apocalypse triumphed and molded Cable into a general of destruction. That Cable took the name Stryfe and now wants to preserve his timeline by erasing Hope and any chance of a better future. The mutants don’t fully grasp the multiversal complexity, but they understand what matters: this Stryfe wants Hope dead, and he’ll destroy anyone in the way.

As the team begins to pack up and start moving on, the team is attacked by the Wolverine clones. They surround the abandoned street front, circling them like wolves. Stryfe then emerges, facing Cable. Stryfe nods his head and the clones attack. Doop uses a wormhole to redirect one berserker clone into a dimension of never-ending mariachi music. Angel blinds two clones with a sand-glass explosion. Warpath gets pinned but is saved by Feral, who is wounded in the process. Hope, finally stepping into her power, uses her telekinetic strength and obliterates two clones with a single psychic burst.

Meanwhile Cable and Stryfe clash on Main Street. Their futuristic weapons shatter old storefronts around them. Stryfe taunts Cable, calling him weak for caring, for hoping. But Cable holds firm. When Stryfe tries to kill Hope, Cable unleashes his full power. Their blasts collide, creating a massive explosion. Hope stands over the collapsed Cable and unconscious Stryfe. She wants to kill Stryfe, but Cable stops her. He says killing him would make them no better than what Stryfe became. Instead, Doop opens a dimensional rift, and Stryfe - barely conscious - tumbles into it, screaming that this isn’t over. The portal seals behind him. Deadpool, covered in blood and body parts, finally kills the last clone with a bowling ball before realizing that the fight with the Wolverine clone has mangled his body from the chest down. With the immediate threat over, Cable admits his time travel device is fried beyond repair. Hope tells him good - she doesn’t want to go to the future. She wants to build something here. After a long pause, Cable agrees to stay. Feral, Warpath, and Angel gather around as the sun rises. Cable says they’re still targets. Enemies will keep coming. Hope asks what they’re supposed to be now. Cable says that they are X-Force.

Post-Credits Scene:
Deadpool's body is stitched back together haphazardly with duct tape, wires, and gum. He suddenly screams as one of his ribs visibly snaps back into place. He mutters to himself that he is done taking jobs to assassinate teen mutants.