Friday, May 22, 2026

PRESS X: SPLINTER CELL

 

I'm Alex Kirby and welcome to another outing of Press X. This time around we are moving on to the deep-cut PlayStation adaptation - Dino Crisis, which took the concept of Jurassic Park but turned it into survival horror. Here, we don’t just ask if the latest video game adaptation is faithful — we ask if it levels up, glitches out, or just needs a hard reset.




I can just hear the pitch meeting from Capcom developers in the late ’90s, throwing darts at walls and saying, “How about this? Resident Evil, but Jurassic Park.” Shinji Mikami stood up, looked out the window of the 23rd floor of the Capcom building and said, “You son of a bitch, I’m in.” And thus, we got 1999’s Dino Crisis. A third-person action horror originally released on the PlayStation. Developed by Capcom, the same team behind Resident Evil, Dino Crisis swapped zombies for dinosaurs. While that might sound like the most shameless cash-in imaginable, the gamble worked. The game was both a commercial and critical hit, spawning a short-lived franchise. (Meanwhile, Resident Evil got annualized like an EA sports title. Seriously, Capcom, you’ve got other franchises starving. Devil May Cry? Mega Man?)
Anyway, I digress.

In Dino Crisis, you control Regina, a red-haired special intelligence operative working with the raid team S.O.R.T. Their mission: infiltrate a research facility on Ibis Island and recover Edward Kirk, an energy researcher presumed dead but secretly developing a project called Third Energy. Naturally, the island is crawling with dinosaurs. The gameplay is a mix of puzzles, resource management, and surviving raptor ambushes. Regina was one of the earlier examples of a female action hero who didn’t need to “dress down” to be both badass and interesting, a breath of fresh air in 1999.

The game’s story was simple enough that you could easily adapt it for the big screen. And that’s exactly what happened here in Season 2. Writer Billy Cruder made his debut with this script, showing early glimpses of the style that would define his later work. Directing was Matt Reeves, fresh off the success of Creature from the Black Lagoon. But the question looms: did the film adaptation live up to a T. rex–sized appetite?

Well, the movie does stay remarkably close to the original game’s plot. It just feels more fleshed out with modern action-thriller pacing and a few cinematic character beats. While the concept still screams Resident Evil meets Jurassic Park, Cruder and Reeves’ take plays more like Aliens with Dinosaurs: a tight squad, an isolated setting, conspiracy layers, and big, toothy creature action. Reeves in particular deserves credit for how he frames the monsters: raptors stalk like slasher villains, while the T. rex looms like a kaiju.

Where the film stumbles is in the very thing fans may love it for: its camp. The game’s late-’90s Capcom dialogue: melodramatic, exposition-heavy, and gloriously pulpy, doesn’t always translate to the big screen. Stephen Lang chews the scenery as Dr. Kirk, monologuing about Third Energy with the subtlety of a ’60s Bond villain. Regina having to fetch parts called the stabilizer and the initializer is a faithful nod to the game, but one that’s hard for actors to sell without the audience smirking. The film’s greatest strength, its loyalty to the game, is also its biggest weakness. What feels charmingly cheesy in a cutscene can come off as Syfy-channel schlock in live action.

Critics seized on this. Some dismissed it as a mash-up of better films (Jurassic Park, Aliens, Resident Evil) without offering anything new. Others praised the effects and Reeves’ ability to wring tension out of a concept as inherently silly as “Resident Dino Evil Crisis.”

The irony? Audiences ate it up. On a $99M budget, the movie grossed over $314M worldwide, with overseas sales carrying most of the weight. Critics may have rolled their eyes, but clearly, people wanted to watch dinosaurs rip through black ops agents. Capcom’s gamble paid off.

Overall, Dino Crisis falls into that rare category of video game adaptations you either embrace for its faithful camp or reject for its pulp excess. What everyone can agree on, though? Karen Gillan kicking a raptor in the face is cinema.




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